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GDC

13 years ago

Prototype: The GDC Presentation

One of the most impressive sessions I was able to attend at GDC was the discussion of Open Worlds in the context of the development of Prototype, as hosted by Tim Bennison and Eric Holmes of Radical Entertainment. Much of the presentation was focused around the nature of developing open world environments and the way in which systems interconnect to provide options for players within…

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GDC ’08 Brain Dump, Part One

Rather than simply delivering tight, hard news, we at RPS like to provide you with rambling, impressionistic wittering found nowhere else on the web. What follows is a record of my GDC 2008 trip, in all its self-indulgent detail. Are you sitting comfortably? Then let's begin.

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Dave Jones Discusses APB

When you find out Dave Jones is making a game, there are three steps one must take:1) Sit up.2) Read everything.3) Want.This is the guy who has brought us Lemmings, Grand Theft Auto and Crackdown. You know, that's all. And now he's turning his studio, Realtime Worlds, to the MMO. APB. And why should you be interested?

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Dave Perry’s Luminary Lunch

One of the more interesting sessions at this year's GDC was entirely off-campus. Dave Perry invited a load of chums to lunch, with a select press audience. Present were people like Raph Koster, Peter Molyneux, EA's Neil Young, Chris Taylor, Dave Perry and some bloke from Sony. And then they all had a good chin-wag. Annoyingly, Rossignol was present - as he's never going to…

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Far Cry 2: Death To The Trees

[EDIT: Now with Mystbusters-stolen investigative journalism]I'm so pleased Far Cry 2 looks amazing. There was an obvious fear (pun so intended) that after Crytek made their own sort-of-sequel without Ubisoft, that the publisher's sequel would be a, "Yeah! Well we'll make our own game too then!" revenge release, probably consisting of a side-scrolling platformer with bullet time. But instead, they seem to be making the…

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Keeping Up With Ken Levine

Sometimes, we like to race. Today, John won, throwing up his thoughts on Ken Levine's recent post-mortem natterings about Bioshock's narrative before I could lay my oafish mitts to a keyboard. After literally seconds of consideration, I've decided to do so anyway, as a) John's kindly gotten the hard labour of summary and quotation out of the way for me and b) I've got some…

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I Can’t Keep Up With Ken Levine

The man confuses me. It comes down to this.When Ken Levine was interviewed by Kotaku's Brian Crecente earlier this month, he explained to the site's editor,"I underestimated, way underestimated, the impact the story was going to have on people. I didn't realize it would change people's perspective on what to expect from gameplay. I didn't think they became that invested in what was going on.…

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Instant Action: Hey, Nice Tribes Clone

2008 is going to be the year when decent 3D action games are integrated directly into the web. That's the message from GarageGames Instant Action service. (Confirmed by that whole Quake Live thing too, eh?)In a low key demonstration of their web-based gaming hub on the GDC expo floor, Tim Aste, the lead designer director of Tribes-like jetpack shooter Fallen Empire: Legions, revealed some compelling…

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Game Developers’ Choice Awards Announced

Well, it's a morning of awards. Walker's already dealt with the IGF , but the Developers' Choice Awards are also interesting. It's the award ceremony where, as the name may suggest, the winners are chosen by their peers. This abstractly leads to a slightly different picture of the industry than most awards. Abstractly, anyway. In terms of nominations, Portal and Bioshock had five a piece,…

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IGF Winners Announced

The results are in, with the winners announced for the 2008 IGF Awards.The standard of entries this year was just stunning, and when we've tried to pick out our favourite of the top prize entries, it's been impossible. For us it came down to three. Audiosurf has taken over our lunchtimes (and mornings and afternoons and evenings) this week, and is obviously a triumphant achievement.…

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For The Love

Occasionally encounters with human intelligence can be entirely bewildering. Suddenly you're faced with the fact that other minds move in the same world and speak the same language, and yet have thoughts and intellectual processes going on that are entirely alien – and superior - to your own. That's certainly how it feels to be shown the work of Eskil Steenberg, while sat at a…

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Life On Mars? Yes. Albeit Blue.

While we bitterly watch Jim have adventures at GDC via the medium of excitable text-messages, the rest of RPS sit forlornly and watch the news feeds. We need a holiday. Which is one reason why this caught our eye - Avatar Reality are showing off their Crysis-engine powered Blue Mars over there. It's set in 2177 on a terraformed Mars... and, no, come back. This…

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Status Update: Jim at GDC

So yeah I'm at the Game Developers Conference in San Francisco and hanging about talking to game people in overcrowded bars. It's a fun time, with a few moments of genuine delight at the bright shiny world of gaming that lies ahead of us, and a few moments of numbing jetlag or vertiginous horror at our absurdly debauched modernity. The really astounding thing about this…

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