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Gone Home

Gone Home review

Where the heart is

126

4 months ago

Gone Vroom is Gone Home but you are a car for some reason

There's not much of a need to add to this news hit. Today, on the ole Itch.io site, I stumbled upon yet another great Ludum Dare 41 entry. If you remember, 41's theme is two game genres that should not be compatible. Jon Remedios took this to one of its most bizarre conclusions: that the walking simulator genre requires a good driving simulator that is…

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1 year ago

Humble adds Limbo, Gone Home, Shadowrun Returns, and more to its Trove line up

For those who don't know, Humble offers a subscription service, appropriately titled 'Humble Monthly'. For $12 / £10 a month, you get access to a stack of Steam keys each month. The collection of games are only unveiled at the end of each month (save for one early unlock), but are usually valued at around $175, which ain't too shabby. The Humble Trove is a…

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Clickuorice Allsorts: Why Steve Gaynor makes games

The most recent two episodes of the Designer Notes podcast is well worth listening to if you're interested in game development. In it, podcast creator (and Civilization IV designer) Soren Johnson interviews Steve Gaynor, co-founder of Fullbright Company and designer of Tacoma. Designer Notes is a podcast about "why we make games," and typically charts a designer's career, from the first game they played, to…

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2 years ago

A Good Bundle offering 151 games for cheapo

The bohemian sewer of neon lights and indie games known as Itch.io has posted a huge bundle of games from over 100 different creators, pointedly called A Good Bundle. It's got a lot in it. Gone Home is in there, Catacomb Kids is in there, Proteus is there, The Novelist is there, Killing Time At Lightspeed is there. And a bunch of smaller games of…

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Everybody’s Gone To The Singularity: 15 Mins Of Tacoma

Oh, Tacoma [official site], where the wind comes sweeping down the nacelles. This is the next game from Gone Home folks Fullbright, and this time we're in space, and there are people. Well, sort of. The below 15 minutes of footage from the start of the game gives a clearer picture of how this is going to work, and its similarities and dissimilarities to the…

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All The Delicate Duplicates Looks Like Gone Home Viewed Through The Bottom Of A Beer Bottle

What's your favourite thing about spacetime? Mine is that it goes wobbly. In All The Delicate Duplicates [official site], we are promised that wobbliness will occur. It will tell the story of John, a computer engineer, as he inherits a bunch of strange objects from 'Aunt Mo'. Along with his daughter Charlotte, he starts to notice that the objects - glass bottles, lanterns, illustrations -…

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3 years ago

Lost In Space: Five Minutes Of Tacoma Blast Off

Given The Fullbright Company's background with 0451 games (its founders were behind BioShock 2's DLC chapter Minerva's Den), their next game going into space makes me a little uneasy. Watching five minutes of gameplay from the Gone Home folks' spaceborne second game, Tacoma [official site], part of me is on edge waiting to hear a System Shock 2 protocol droid mutter "This place is a…

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Feature: Physician heal thyself?

Rock, Paper, Shot Takes: Hype, Bullshots & No Man’s Sky

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go. Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us.…

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4 years ago

Fullbright: Tacoma’s BioShock Similarities “Not Deliberate”

Gone Home developers Fullbright have shed a little more light on their so-far cryptic follow-up, Tacoma. The space station-set exploration title is due for release in 2016, but gave away little in its announcement trailer. In a forthcoming interview with RPS, Fullbright's Steve Gaynor revealed that "you can tell from the teaser that it’s in micro-gravity; stuff is floating around. And some of the implications…

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Self-Interviewing Devs: Proteus And “Walking Simulators”

I've discovered a novel way to conduct interviews: tweet vaguely about something you're interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: "I use 'walking simulator' warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max."…

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5 years ago

Complimenti, Bella Atmosfera: Forgive Me

I'm firing blind to some degree here, as 1) the trailer's in Italian 2) the website's poorly translated and 3) the demo they sent me a) isn't made public yet and b) doesn't include much more than going for a walk. However 1) That and the cheesy music reminds me of Inspector Montalbano 2) well, this one's no bastion of English grammar either 3) a)…

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Play Gone Home’s Original Prototype… In Amnesia

Everything starts somewhere. Even the greatest of successes have humble beginnings, and Gone Home's previously known origins were already pretty darn grassroots. That makes this revelation about its start as an Amnesia: The Dark Descent mod double-humble, as far as I'm concerned. What I'm saying is, Gone Home could be in a Humble Bundle all by itself. It is that humble. But anyway. Frictional and Fullbright…

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Gone Home Gets Commentary Mode Today

First-person '90s 'em up, Gone Home, receives a free update on the 22nd of this month, in the year 2013. That's today! Fullbright's tallest developer, Steve Gaynor, explains: "All of the developers on the game, as well as Sarah Grayson (the voice of Sam), Chris Remo our composer, and (in a super weird & cool twist, to me) Corin Tucker from the bands Heavens to…

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Riot, Girl: Gone Home To Launch On 15th August

The Fullbright Company's Gone Home is one of the most atmospheric, interesting narrative-led games I've ever played, and I only got to play the first hour of an IGF build earlier this year. The Riot Grrrl soundtracked-game was enough to have me begging for One More Hour, but Steve Gaynor and his team were cruel and went radio silent. Thankfully they've popped back up to…

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6 years ago

Party Like It’s 1995: Gone Home’s Music

NINETIES CHILDREN ARE OVERTAKING THE EARTH. QUAKE IN FEAR OF THEIR LIBERAL NEW IDEAS AND NOSTALGIA FOR THINGS THAT MAKE YOU FEEL OLD. For real, though, a new generation's filtering into the upper reaches of entertainment, and their formative influences are quite different from the cornerstones of even just a decade before. It's quite interesting to watch, and yet - for all the recent fascination…

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