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Gothic

3 years ago

Feature: Lessons in world design from 2001

Why Gothic Is More Believable Than Modern RPGs

One of the many nebulous concepts that spring up when writing about games is "a sense of place". We talk about worlds and locations and settings, but often these boil down to unusual geography or art direction – surface details and imagery rather than a real identity. Gothic, by contrast, wasn't particularly pretty. Its setting wasn't the singular underground world of Arx Fatalis, nor the…

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9 years ago

Gothic Will Rise(n) Again

I've been travelling for 25 hours, and now I'm in Utah. There's snow, and buildings made from wood. Why do I tell you this? Because I'm knackered and want to have a little moan. Pity me. Weep for me. Tell me you love me. Cheery news, however: 1) there's a big pot of coffee right next to me. 2) Gothic creators Piranha Bytes might be…

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11 years ago

Post-Gothic: Risen

The Gothic series often gets mentioned in comments here (usually while you lot are slagging off other RPGs), at which point the RPS hivemind has to don a wide-brimmed hat and sunglasses and sneak away while no-one's looking. We are none of us, you see, terribly familiar with the much-adored German RPG series - which just about makes us Antichrists in the eyes of the…

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