If you're interested in the making of your gamesausage, do have a look at Gamedev.world this weekend. Starting today at noon, it's a new free game developer-focused conference with 35 talks over three days in multiple languages, all streamed online. Subjects on the schedule include Pathologic 2's questlog, designing multiplayer games to avoid awfulness, the making of Gris, tools, the faux-2D art of La-Mulana 2,…
4 months ago
12 months ago
I am so torn by the huge stretch of Gris that I've played. Vastly more than we'd usually expect from a preview, given to us peculiarly close to its 13th December release. I've seen an awful lot of this enemy-less platformer, and yet I still can't tell whether it's beautiful enough to forgive all else, or just too dull to excuse.