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Gunpoint

Gunpoint review

Totally Wired

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4 months ago

We’re talking with the Gunpoint & Heat Sig dev at Rezzed

You might know Tom Francis as the designer of noir rewire-'em-up Gunpoint and the stealthy spaceship invasion of Heat Signature. You might know him as the writer of the What Works And Why column around these parts. At this year's EGX Rezzed you can know him by hearing him talk on stage with Adam about the challenges of building a procedural galaxy, his design philosophy,…

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7 months ago

Gunpoint dev’s latest pitch: Tactical Breach Wizards

Sometimes an in-joke is too good to not share. Tom Francis (of Gunpoint and Heat Signature fame) is playing around with some new concepts for his next game. One of them, Tactical Breach Wizards, is a running joke from his days as PC Gamer turned real. Four modern-day mages with kevlar-lined robes and scoped tactical wands, fighting urban crime one room at a time in XCOM inspired…

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Feature: Gunpoint's designer analyses games

What Works And Why: Emergence

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good. I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they're 'immersive sims'. If you asked me what I liked about them, my answer would be a…

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9 months ago

Feature: Games about hacking, coding and computing

The 10 Best Hacking, Coding, Computing Games

As anyone who watches their feeds knows, we live in a constantly evolving cyberpunk dystopia. They're connecting toilets to the internet, for heavens sake. If this Gibsonist world is just too REAL for you, we have put together the ten best videogames about hacking, programming and computing so you can escape into meta-dystopia. Which I'm sure is a much better place.

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1 year ago

Feature: Procedural precision

Heat Signature is a comic cosmic playground

I'm not sure if Heat Signature [official site] will be labelled as a comedy game when it goes on sale, but I haven'y played a funnier game in recent years. Your role in each brief life that you lead is to earn money by completing missions that involve kidnapping, assassination and theft, so that you can use the money to buy information regarding an end-game…

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Ian Gunpoint releases new game Morphblade

That's not the coder-designer of Gunpoint [official site] and Heat Signature's real name, of course. We don't honour him with his real name anymore, not since that thing with the dishwasher tablets in 2013. It is our professional duty, however, to notify you that his latest game, 'puzzle-strategy' title Morphblade [official site], is now out. It's partially inspired by all-time mobile great Hoplite, but it's…

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2 years ago

Heat Signature’s teleporters and a ridiculous escape

It has been many moons since we last looked at the sneaky, top-down spaceship invading of Heat Signature [official site] but work has not ceased. A new trailer shows some new looks for the different factions you’ll be encountering, as well as explaining how a few of your hero’s teleporter skills work. In the process, creator Tom Francis fails to sneak through a high-difficulty level,…

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3 years ago

Feature: Our favourite places to hide.

The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we'll make it to the end.

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Feature: Half-baked ideas.

How To Make A Great British Bake Off Game

The latest series of The Great British Bake Off has come to an end, causing those of us hooked by its cream-filled buns, end-of-the-pier puns, and oddly sincere celebration of the human spirit, to feel as empty inside as an incompletely prepared batch of jam donuts. After a few days spent facing a future free from sugar, gluten, and the strange tension between Paul Hollywood…

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Feature: "Quick, throw yourself out of the airlock!"

Galaxies, Wrenches And Disclosures: Gunpoint Creator Tom Francis’ Heat Signature

Heat Signature [official site] is an action/stealth game in which you can go inside the spaceships, from the team behind Gunpoint. I played a recent build last week and spoke to its lead designer Tom Francis about how how it's grown into a game of factional war, if it can ever be finished, comedy wrench KOs and the awkwardness of journalists covering ex-journalists' games. By…

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Feature: Mind Bending

The 25 Best Puzzle Games Ever Made

The world's most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

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4 years ago

Swordpoint: Turn-based Stealthjumpstabs In Ronin

The turn-based sneaking, leaping, climbing, stabbing, swinging, and sword-flinging of Ronin caught our eye last August with a free prototype, and my it's come a long way since then! A new trailer shows slick sequences of its cyberninja scaling buildings, smashing through windows, dodging bullets, and stabbing the heck out of cybermen. Tomasz Waclawek's game caught the keen eye of publishers Devolver Digital too, as…

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Gunpoints Of View: Tom Francis Teaches Gamemaker

Do YOU want to be the next indie millionaire? Well, you can't. There are far too many of the blighters already and not a lot of room for more. You could make a game though: that's pretty cool. I suspect many people reading these have thought about doing so, if they haven't already, but the question is where to start? Well, with an engine, and…

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Hijacking Hijinks: Heat Signature

Judging by the new trailer for Heat Signature, two things are essential in a Tom Francis game - manipulation of interconnected systems and comical physics. Gunpoint's infiltration often involved tapping into electrical systems and adopting a smart tactical overview, but usually ended with trouser-propulsion and instinctive defenestration. Heat Signature's procedural spaceships provide similarly fertile ground for both forward planning and farce. The video shows two…

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Feature: "Ghettoised Arbitrary-Land"

Heat Signature: Hands-On With The Gunpoint Follow-Up

Important proviso - all screens and video in this piece show placeholder art. The finished Heat Signature will apparently look very different - there are some hints to its possible final appearance here, however. "I think the subtitle of the game should be 'You Can Go Inside The Spaceships'," jokes Heat Signature dev Tom Francis as he shows me his follow-up to break-out hit Gunpoint…

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Procedural Plundering: Heat Signature Trailer

You can learn a lot about someone from the games they make, I'm told. Tom Francis's first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the…

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Gun(two)point(zero): Gunpoint Gets New Engine, Mods

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should've been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal.…

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Feature: Now With Special Guests!

A Game And A Chat: RPS BFF GDC Ultra Force Go, Day Two

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I'll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games.…

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5 years ago

Gunpoint’s Creator Is Now Fabulously Wealthy, Still Nice

I should be very pleased for now ex-PC Gamer writer and fine fellow Tom Francis, whose lovely debut Gunpoint, made in his spare time over the last three years, has proven wildly successful enough for him to "quit jobs, as a concept" and grant him total creative freedom for whatever he wants to do next and for the foreseeable future. Instead, I feel physically ill…

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