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Half-Life

3 months ago

Feature: From wheely desks to invisible headcrabs

Five cool things we learned from Valve’s Half-Life: Alyx – Final Hours documentary

I've only ever played bits and pieces of the Half-Life games, but it's been a delight learning the ins and outs of their creation from Half-Life: Alyx - Final Hours. It's a multimedia documentary on all things Valve - their (many) cancelled games, a close look at life during Alyx's development, and the ups and downs the developers went through in making sure Half-Life returned…

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4 months ago

Feature: One Off The List

The 9 worst scientists in PC games

Science, the most difficult of the arts. We are trained from toddlerhood to respect and fear the products of scientific advancement, such as the selfie sticks or mechanical pencil. The unsurpassed boffins who create such devices are worthy of admiration. But there is one realm in which science is not such a gentle guardian of the people. That’s right, it’s videogames. In games, scientists are…

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7 months ago

Feature: What it means for Half-Life 3 and where VR goes from here

We talk Half-Life: Alyx with Valve in “the meanest interview ever”

It's taken 13 years, but we finally have a new Half-Life game. It may not be the long-awaited Half-Life 3, but as you've probably seen from our Half-Life: Alyx review, Valve's first foray into virtual reality shows they're a developer that are still very much at the top of their game. But Half-Life: Alyx isn't just the work of a talented team of developers. It's…

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8 months ago

Feature: Roll on Half-Life: Alyx

It’s the simple actions that make Half-Life 1 in VR so convincing

A new Half-Life game is only a few weeks away, but it occurred to me that there was no reason to wait for Half-Life: Alyx if I wanted to experience Vortigaunts in VR. I thus spent some time this weekend fussing around Black Mesa in the Valve Index, using a Half-Life 1 VR mod. It's impressively feature packed and easy to set up, but it…

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12 months ago

Feature: The worthiest reticules of all time

The best FPS games on PC

The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it’s the gung-ho simplicity - look down a barrel and pull the trigger. It's as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this…

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2 years ago

Feature: Listen now (or watch it)

Podcast: Watch us acting silly at EGX Rezzed 2019

I say “watch” because this week's podcast takes place in a real room in front of a real audience (don’t worry, there’s an audio version too). At Rezzed in London this month, we thought it’d be fun to re-enact three of the most memorable scenes of PC gaming, exactly as you remember them. So strap on your eye-wideners and prepare for some wonderful acting. Including…

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Feature: The worthiest reticules of all time

The 50 best FPS on PC

The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it's as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There's bound to be something for you…

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3 years ago

Feature: The Loose Canon

The greatest PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the greatest PC games ever made.

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4 years ago

Feature:

Have You Played… Half-Life: Blue Shift?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.Gearbox's Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any return to Black Mesa was irresistible.…

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5 years ago

Feature: Archipelagos and Sentinels

A Few Of My Favourite Monsters

We live in complex times. When I was a youngster, it was perfectly reasonable to buy a game simply because it had more monsters than the other games. Playing through shooters, RPGs and platformers alike, I'd be tempted to give up when I reached the point where no new enemy types were appearing. The very idea of a game with only one type of enemy,…

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Feature: Capitalism The Game

Have You Played… Science And Industry?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.Science & Industry was a mod for Half-Life in which two team did battle for control of a limited pool of scientists. Capture one and bring them back to your base and you could put them to work on researching new technologies, which would…

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Feature: Episodic

The Last Eight Years Of Gordon Freeman’s Unpublished Diaries – RPS Exclusive

An envelope arrived in the post this morning. Thick, stuffed with books. Diaries, in fact. Someone has sent me Gordon Freeman's diaries from the last eight years. I don't really know what to do about this. I mean, this is obviously big news, but this is also someone's private life. But what if it was Gordon himself who sent them? What if he wants the...…

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Feature: And which are the best?

RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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Feature: The X-Station PlayBox

Console Developers I’d Love To See Working On PC

There have been some unusual and unexpected ports in recent times. I'd never expected to see Deadly Premonition in my Steam library and Way of the Samurai 4 was something of a surprise. Strangest of all, perhaps, is that I've not only become accustomed to the presence of Metal Gear Solid V on PC, but that its stealthy immersive sim-feel has made it an integral…

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Feature: Or map, if you prefer

RPS Discusses: Which Is The Best Level In PC Gaming?

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for…

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Feature: Mutton Dressed As Lambda?

Premature Evaluation: Black Mesa

Each week Marsh Davies latches onto Early Access like a brain-eating alien parisitoid and slurps up any stories he can find. This week we’re back in Black Mesa [official site] - the classy fan remake of Half-Life 1 in a hybrid version of the Source engine which was used for its sequels. An incomplete release of the project was made available on Steam for free…

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Feature: The Fallout

How Half-Life Killed The First-Person Shooter

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of…

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6 years ago

Feature:

Have You Played… Half-Life?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.You read the headline and the tea spurts from your mouth. "Have I pla--!?" Half-Life! The gall of it! To suggest that not every PC owner has already experienced Valve's formative first-person shooter. The frivolity of it! To give space to those who have…

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Feature: In Defense Of Being Shit

Total Converts: Unpotting The History Of Half-Life Modding

Total Converts is a new weekly column about mods, maps, models, and anything player-created which you can use to amend or append your games.Modding used to suck.Back in 1999, I became hooked on Half-Life. Hooked in the way only 14-year-olds can, with a pure, uncritical love. The problem I had - familiar to many today - was that Half-Life was finite and I had no…

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