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Half-Life

6 years ago

Feature: This Mod Will Make You / Jump Jump

Jump Scare City: Cry Of Fear

Maybe there's more to Half Life 1 mod Cry of Fear than screaming, gibbering faces and jump scares - the trailers have shooting, conversations and chainsaws - but my nerves, frayed rather than reinforced by years of vacationing in Silent Hill, failed to survive the opening scenes when I played last night. There's something about the look and feel of the dated engine that unnerves…

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7 years ago

Feature: "the modder-industry relationship"

A People’s History Of The FPS, Part 2: The Mod

"A People's History" is a three part essay series that argues for a long-standing but suppressed tradition of amateur involvement in the first person genre. This is part two. Here's part one. "Amateur" may mean unprofessional or of lower quality, but it's also French for "lover." Even if it's difficult and time-consuming, even if you're 15 years old and you have to figure out this…

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Feature: Polishing the polish?

What Happened To Black Mesa: Source? Part Two

The rumors of Black Mesa's death have been greatly exaggerated. It has, however, been over three years since Gordon Freeman went for an all-too-brief jog in his shiny new hazard suit. No, gaming's favorite man of zero words and 1000 crowbar swings per minute hasn't suddenly affixed a chainsaw to his gun or moved his adventures to an unnamed wartorn Middle Eastern setting, but a…

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Feature: Crowbarring Out The Answers

Interview: What Happened To Black Mesa: Source? Part 1

The universe has a weird fondness for improbable coincidences. Name your franchise Half-Life, and it takes half a lifetime to come out. Create a robust mod based around a game in that franchise, and its development mirrors that of its crowbar-wielding, hazard-suit chic father series nearly one-to-one. The lofty promises, the incredibly lengthy periods of radio silence, the incessant cries of "vaporware" and "it'll probably…

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Gabe On ‘Ricochet 2’ Delay. He Doesn’t Mean Ricochet.

The appearance of Valve's Gabe Newell on the inaugral Seven Day Cooldown podcast seems to have generated all the headlines in the world. Apple's new boss didn't really visit Valve, DOTA2 will use a brand new kind of free-to-play and, now, why 'Ricochet 2' has been so long coming. There is, I'm afraid, absolutely no way that 'Ricochet 2' is a veiled term for another…

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Feature: Non-Player Carnagers

Idle Musing: Watching The AI Fight

Over Christmas I drew up a list of little things about games that have always intrigued, interested, or appealed to me. I've been adding to it over the past couple of weeks, and I'll be writing about these little nuances of gaming in the coming months. These are just idle musings, but I hope you'll find them to be food for thought. Today's is about…

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Half-Life Dreamcast Gets A PC Port

Way back in the year 2000 I had a very brief stint on Dreamcast magazine, DC-UK. I won't bore you with the details of my quick departure: just imagine the most dramatic escape scene you can, then double it. But while I was there I happened across a preview disc with Half-Life on it. I say preview, the damn thing was nearly complete and I…

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8 years ago

Beyond Black Mesa Is Half-Life: Origins

Being the dedicated RPS reader that you are, you'll remember that Alec posted about the short film Beyond Black Mesa back in January. The mini-epic took place five years after the events of Half-Life, featuring independence fighters in the battle against the Combine invasion. Well, director Brian Curtin is back with an even shorter short, an utterly gorgeous live action version of the opening moments…

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What If Gordon Freeman Had A Body?

(I was going to title the post Gordon 'The Body' Freeman, but I figured people would just think it was porny fanfic). James Benson, the chap behind the splendid Dance Fortress video has gone for a rather different tack for his next project. He's cut a new trailer for the original Half-Life, demonstrating how the game might look if Freeman was a real physical presence…

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Mod News: Release The Valve

In the week of Portal 2's release, it seems apt that Valve's games should dominate the mod scene's output. While the range of titles you can mod these days is impressive, and so many of the tools are easy to learn, I've still yet to come across a moddable engine that's quite as intuitive and flexible as Source. I can't wait to see what people…

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Feature:

The Very Important List Of PC Games, Part 1/5

Here at Rock, Paper, Shotgun we take the business of PC gaming entirely seriously. There is no smiling, or making rude noises at the back of class, there is only important gaming fact. So when it came to compiling an exhaustive list of the greatest, most important PC games of all time, we realised that the only way we could articulate the importance of the…

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He Ain’t HEVy: Paper Half-Life

The internet has too many wonderful things to look at. Stop it, internet! Stop having too many wonderful things! The sad consequence of this is that we're sometimes a little late at showing you particular wonderful things, such as this wonderful stop-motion, papercraft animation of wonderful Half-Life and wonderful Half-Life 2 by the wonderful Stepan Yurov. They're quite wonderful. Wonderfully, you can watch them both…

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9 years ago

An Unofficial Half-Life Movie Trailer

With Valve talking about making the Half-Life movie themselves, you have to wonder whether they might be well advised to hire this chap for the process. His trailer for short film I'm The Freeman looks about as good as we could hope a Half-Life movie to be. Assuming it was to CG, in the spirit of the TF2 shorts, of course. Go take a look,…

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Feature:

RPS Think Tank: Let’s End This

Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to…

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Feature:

Ties & Tragedy: Half-Life’s Zombies

Preparing for a much-needed Windows reinstall, I'm currently unearthing all manner of old pieces from my freelance past. Many are... well, you know how it can feel to read something you wrote many moons ago. For the sake of all humankind, most of these documents must never see the light of day again. This heartfelt paean to the original Half-Life's zombies (originally published in PC…

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10 years ago

Gordon Feline: Cat-Life

Scientist, soldier, security guard and now silent cat: these are the tales of Half-Life the first. The mod known as Cat-Life was announced some time back, with its concept hitting twin notes of absurdity and "that makes a lot of sense, somehow." It's Half-Life with a cat. I'm pretty sure you weren't able to work that out for yourself from the name, so I thought…

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What’s In What’s In The Box?

So what's this, then? RPS readers: ASSEMBLE! We must solve and reveal. A video, below, featuring some remarkably impressive special effects, seeming to be part of the Half-Life universe. Not only does it feature some really neatly woven background mattes on regular film, but there's a sense of scale that seems like it should be beyond a couple of guys mucking around on their weekends.…

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Rudely Awakened By The Vortigaunts

This is your late-night silly: Mike Rose, of the deliciously lovely IndieGames, spent the time he was supposed to be studying for exams last year making a Parklife spoof in the Half-Life 2 engine. He's only just remembered he did it, and sent it our way That you haven't done this is why you'll never know the fame and glamour that inevitably awaits Mike Rose.…

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Escape From City 17: Part One

The Purchase Brothers (their website is currently squished by traffic), independent filmmakers and commercial directors, have released the first part of their Half-Life-inspired short film series. And it's pretty good. It's a mixture of live action and game footage, and makes smart use of in-game sound effects, and some really fantastic location hunting. Originally developed to test post-production techniques for their work, as well as…

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11 years ago

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