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Heat Signature

Heat Signature review

Get ready for boarding

48

1 month ago

Feature: One Off The List

13 moral lessons from PC games

When the historians of the future cast their cyber-eyes over the deluge of stupidity we encrusted upon the primitive internet, they will see that our fables, our moral storytelling, was mostly conducted with flashing colours and double-jumps. Yes, videogames have adopted the moralistic finger-wagging of fairytales and Victorian novels, for better or for worse. They have taught us a lot about ourselves and our place…

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2 months ago

Feature: Don't get audacious

Have You Played… Heat Signature?

Heat Signature is about plans going wrong. Oh, you were going to burst into that room, grab the hostage, activate your slipstream and leg it past the guards? Tough luck, you've dropped him. Now there's a bullet heading for your sternum, and no time to do anything but pick the hostage back up and throw him in the way. Now you've been shot down anyway,…

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2 years ago

Feature: Gunpoint's designer analyses games

What Works And Why: Emergence

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good.I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they're 'immersive sims'. If you asked me what I liked about them, my answer would be a phrase…

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3 years ago

Feature: Listen now, please

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you…

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Feature: Procedural precision

Heat Signature is a comic cosmic playground

I'm not sure if Heat Signature [official site] will be labelled as a comedy game when it goes on sale, but I haven'y played a funnier game in recent years. Your role in each brief life that you lead is to earn money by completing missions that involve kidnapping, assassination and theft, so that you can use the money to buy information regarding an end-game…

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5 years ago

Feature: Half-baked ideas.

How To Make A Great British Bake Off Game

The latest series of The Great British Bake Off has come to an end, causing those of us hooked by its cream-filled buns, end-of-the-pier puns, and oddly sincere celebration of the human spirit, to feel as empty inside as an incompletely prepared batch of jam donuts. After a few days spent facing a future free from sugar, gluten, and the strange tension between Paul Hollywood…

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Feature: "Quick, throw yourself out of the airlock!"

Galaxies, Wrenches And Disclosures: Gunpoint Creator Tom Francis’ Heat Signature

Heat Signature [official site] is an action/stealth game in which you can go inside the spaceships, from the team behind Gunpoint. I played a recent build last week and spoke to its lead designer Tom Francis about how how it's grown into a game of factional war, if it can ever be finished, comedy wrench KOs and the awkwardness of journalists covering ex-journalists' games. By…

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6 years ago

Feature: "Ghettoised Arbitrary-Land"

Heat Signature: Hands-On With The Gunpoint Follow-Up

Important proviso - all screens and video in this piece show placeholder art. The finished Heat Signature will apparently look very different - there are some hints to its possible final appearance here, however. "I think the subtitle of the game should be 'You Can Go Inside The Spaceships'," jokes Heat Signature dev Tom Francis as he shows me his follow-up to break-out hit Gunpoint…

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Feature: A Log Of Itself

DevLog Watch: Augen Der Welt, Heat Signature, Relativity

Last week's DevLog Watch was an hour-long GIF of me, sat on my couch, stuffing my face with a bank holiday-worth of olives and chocolate. Development stalled when I became too full to eat anymore, but the column is back this week with new games from old developers, new developers, old journalists, and, uh, new sources of old archives... Stealth Breakout! Stealth spaceships! Unconcealed Escher!

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