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Hello Games

6 months ago

Feature: Everyman's sky?

What does multiplayer mean for No Man’s Sky’s spectral civilisations?

Some folk sure held a grudge over No Man’s Sky, huh? It’s two years later, and you’d still be hard-pressed to find anything on that game not followed by a few souls still screaming at the void about “lying developers”. Not that I expect the conversation to change - first impressions leave stubborn stains - but, next month, No Man’s Sky will finally let you…

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10 months ago

Feature: Update Night

Has No Man’s Sky been improved by its updates?

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse. I died fifty times before I felt the hand of god. Trapped on an unbearably hot world in No Man’s Sky’s survival mode, I died to the teeth of a stubby legged Tyrannosaur. I died to a roving band of sentinel robots, upset…

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1 year ago

Feature: It's changed, man

Have You Played… No Man’s Sky?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. No Man's Sky has changed a great deal since the initial release, switching from a pure, lonely exploration experience to a game with base building, harder survival-based modes, rudimentary multiplayer and a lot more. I still prefer that original lonely exploration, though.

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2 years ago

Feature: Snap happy

No Man’s Sky: How photo mode changes the game

The latest chunky update for No Man's Sky [official site] added a lot of things that are probably Of Interest to other people and a brand new, totally overhauled and significantly fleshed-out photo mode which is of interest to me. The mode was created in collaboration with Duncan Harris, whose awesome screenshot art you might know from Dead End Thrills and thus is far more…

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Feature: Patchy

Notes On A Patch: Is No Man’s Sky a better game now?

Back in September, when I was deep in the throes of my obsessional relationship with the peculiar No Man's Sky, I wrote a Supporter post describing my dream patch notes. Clearly, when so many people have chosen to invest their misplaced personal anguish into the game, the spluttered response would be, "Well, pffpffpffff, how about NOT [MAKE A GAME UNLIKE THE GAME I WAS EXPECTING],"…

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Feature: Pie In The Sky

Tales From One Man’s Sky: The Goldilocks Planet

As I continue to attempt to justify to myself abandoning all notions of spare time in order to play more No Man's Sky [official site], here's the second entry in a diary trying to get to grips with how it has its claws in me. This time, played while watching all of season 13 of Top Chef, a tale of the perfect planet.

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Feature: It's my sky, actually

Tales From One Man’s Sky: Why Am I Still Here?

I’m still playing No Man’s Sky [official site]. I realise this puts me in a peculiar category, a group titled “Those Who Realised How Far Short It Fell From Both Its Claims And Expectations But Still Find They Can’t Stop Wanting To Go Back”. Us TWRHFSIFFBICAEBSFTCSWTGBers will tell you, yes, you’re absolutely right, the game has no point, no deeper purpose, no real goals, no…

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Feature: Shrugging at Atlas

RPS Verdict: No Man’s Sky

A month after release, four crew members of the good ship RPS have gathered to discuss their experiences in the vast reaches of No Man's Sky [official site]. Do those procedural planets and creatures keep the game feeling fresh after hours of play? Do we enjoy collecting minerals to upgrade the laser that helps us to collect more minerals? And are we still going to…

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Feature: No Man's Sty

Is No Man’s Sky A Good Game Of Inventory Tetris?

No Man's Sky is about two things: exploring procedurally generated planets, and inventory tetris. The latter might not have been what people were expecting, but if you're playing the game, you're going to spend a lot of time shuttling elements back and forth between two inventories, deciding whether to discard some titanium in order to make room for thamium9, and trying to squeeze in enough…

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Feature: Medium Rare

My New Thing Is Making Sculptures In No Man’s Sky

As the dust settles around No Man's Sky and people realise what it isn't, more and more are discovering what it can be for them. For me it's about the ridiculous compulsion to make 22m units so I can buy a 38-slot spaceship. But along the way, I've taken to trying to sculpt the vast rocks of elements that litter the surface of the planets.…

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Feature: No Man's Whine

The Broken Promise Of No Man’s Sky And Why It Matters

After years of waiting, No Man's Sky finally took off last week. For some, it soared above the clouds. For others, it crashed into a ditch and exploded. Our John had a rocky flight himself, saying that, while he was enjoying the journey, it was often infuriating. My own experience was one of disappointment. I didn't enjoy the focus on crafting, the endless menus, the…

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Feature:

No Man’s Sky: A Gallery Of Gorgeous Space Vistas

I've spent a significant chunk of the last few days having an explore in No Man’s Sky [official site]. I still have my reservations and there's so much clunkiness and frustration that needs dealing with AND the tutorial/new player onboarding is dismal - in fact, my thoughts are pretty much in line with John's review of the game - BUT I've also had moments of…

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Feature: Swatting The Bugs

No Man’s Sky Fixes And Workarounds

No Man's Sky may well have been Steam's biggest launch of the year, but there's no denying it's having a litany of issues on PC. Everyone at RPS who's played it has had one problem or another, and clearly from the feedback we're receiving, so are many of you. So below we've collected together all the current fixes and workarounds for the game until next…

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Feature: Why ask what you do in NMS?

Why No Man’s Sky Has Been A Chimera

My overriding impression of No Man's Sky's since its reveal has been of its desire to create a wonderful space. I mean that in the sense of a space that inspires wonder - the kind of feeling I get when I unexpectedly happen upon a curious insect and am reminded of how much of the world is still unknown to me. But there always seemed…

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3 years ago

Feature: Across the universe

No Man’s Sky – A Hands On Preview

On a chilly day in February Pip headed out to a little office in Guildford in order to explore a tiny fraction of No Man's Sky [official site], the sandbox exploration survival universe created by Hello Games. Here's what she found: "You're dying from the cold and you're being chased by two tigers but... 'This is a nice plant'?!" Hello Games' managing director Sean Murray…

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Feature: Tax Free Gaming

No Man’s Sky Fears: Resource Gathering Is Work, Not Play

I’ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man’s Sky. I am so looking forward…

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Feature: Or rather the hype rocket

No Man’s Sky Interview: Sean Murray Vs The Hype Train

Whilst at E3 I spent an hour with Sean Murray, managing director over at Hello Games. We were talking about No Man's Sky [official site]. Well, we were mostly talking about No Man's Sky. I had to cut a surprisingly lengthy discussion of whether cake was better than pie (it isn't). The thing about No Man's Sky which is most interesting to me right now…

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