Feature: Maybe one to note down for the next update
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2 days ago
Feature: Maybe one to note down for the next update
Sign up to read this RPS Supporter exclusive article!
2 months ago
Feature: A surprise hit!
It’s Hitman’s 20th anniversary, so here are 20 facts about the silly stealth sim
Hitman: Codename 47 was released 20 years ago today. In all that time, IO Interactive have crafted an entertaining seven-game series (not including spin-offs), with the eighth aiming for the heart in January 2021. The subject matter might be grim, but from the very first game, IO Interactive were always happy to fold information and easter eggs into their immersive sim (don't @ me) to…
8 months ago
Feature: One Off The List
Wow. Look at that summer sun slapping the face of the planet, like a big 12-hour camera flash. So hot, so clear-skied. A blessed day of walks in the park, trips to the beach, picnics by the litter bins. What a glorious day for wasps it is out there. Let’s all go to the...Oh right. Forget I said anything. Go back inside, lock the doors,…
9 months ago
Feature: One Off The List
When the historians of the future cast their cyber-eyes over the deluge of stupidity we encrusted upon the primitive internet, they will see that our fables, our moral storytelling, was mostly conducted with flashing colours and double-jumps. Yes, videogames have adopted the moralistic finger-wagging of fairytales and Victorian novels, for better or for worse. They have taught us a lot about ourselves and our place…
11 months ago
Feature: One Off The List
Imagine a world without electricity. Horrible. What would we use to blend our smoothies? How would we know when uncle Derek hits the metal bit again in the Sunday game of Operation? Electricity has roughly one dozen uses, and yet it is in the realm of videogames when we see its most fantastical and offensive capabilities brought screaming to life. To celebrate the important role…
2 years ago
Feature: Listen now and be intrigued
To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry. Manage cookie settings This is the shipping forecast; the synopsis at 5pm. Solid Snake just west of cloak room, expected to move towards Sam Fisher on dance floor before midnight. Wrecking Ball from Overwatch, mild at 1am, becoming rabid with lust at 3am. Agent 47 from Hitman: confused, occasional…
Feature: Shoot the real me!
Hitman’s humour evolved because of 47’s penchant for disguises
In the best possible way, the Hitman series is ridiculous. Its protagonist, Agent 47, is the single most conspicuous person in any crowd. He’s big and bald and white with a bar code prominently tattooed to the back of his head, and not once does this fact deter him from his preferred method of infiltration: wearing a disguise. These aren’t disguises in the elaborate, Mission:…
Feature: Zero hour contracts
I used to see Agent 47 as a sociopath. “A blank slate”. The ideal state for a video game protagonist. Hitman puts us right in his polished black shoes. A gulf of meaning into which we can project ourselves. 47 has a contract, we have an objective. Our goals are aligned, even if we can’t quite get behind the brutality of it all. Between entrance…
3 years ago
Feature: The biggest hits of the past 12 months
Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol' breakdown of the most successful titles released on Steam over the past twelve months. Below is the full, hundred-strong…
Feature: The Loose Canon
There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the greatest PC games ever made.
Feature: Listen now, please
Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you…
Feature: The joy of Gex
GOG is having itself a Square Enix sale this week, which means a whole lot more than just Hitman and Tomb Raider for once. In fact, if you were to ask me, some of the most interesting things in this sale are the games you may have completely forgotten existed - like Gex, the gecko with attitude, Pandemonium, in which a lady runs to the…
4 years ago
Feature: Listen now or be destroyed
Hark! It's the sound of our sweet voices taking up an hour of your precious time. The RPS podcast of old, the Electronic Wireless Show, has returned in a fresh new body. We've got news, interviews and silly features, as well as some of the traditional idle chat.This week, Pip, Adam and I are chatting about Far Cry 5's "Last Supper" image, the recent layoffs…
Feature: The casualties of being spoilt for choice
We are living in a golden age of big-budget PC games that offer us choice and freedom. Be they descendants of the System Shock model - finding a route around a meticulously-crafted, locked-down and hostile place, most recently seen in Prey [official site] - or the roleplaying games based around choice and consequence rather than action alone, they are legion. There are so many, even,…
Feature: Keep your finger on the pulse without giving up sleep
I am dad, hear me whinge. Too many games, not enough spare time, for all my non-work hours are spent kissing grazed knees, explaining why you cannot eat the food in that cupboard, constructing awful Lion King dioramas out of toilet roll tubes and being terrified that the next jump from the sofa to the armchair will go fatally wrong. I'm lucky in that my…
Feature: Inside the clockwork machine
This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hitman [official site].Hitman developer IO Interactive is really good at making believable environments. Did you ever play Kane and Lynch 2? Seriously, its Shanghai is something to behold, a city of broken pavements, back alleys crusted with air-conditioning units and construction sites littered with cellophane-wrapped pallets.…
Feature: The big cheese
Alec is away this week. I fear that if he can't find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.This week: while the cat's away...
Feature: The best Hitman game
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. When it was announced that the new Hitman would be released one level at a time, the response was confusion or worry. Now that its first season is complete however, we know that it was a success. More developers should follow suit.
Feature: Like a deadly onion
In December, we named Hitman [official site] the best sandbox game of 2016. I hadn't played it at the time, but I have since and, yes, yes. Hitman deserves to be celebrated for its beautiful, detailed worlds. Let's pretend I'm folding this write-up into the calendar entry for the game I missed.
Feature: 2016's best sandbox
A good sandbox is defined by the options it gives you to explore, experiment and discover your own solutions to problems. Day fifteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings the best sandbox of 2016...It's Hitman!
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