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I'm Not A Monster

5 months ago

I’m Not A Monster re-launching with a single player campaign

I'm Not A Monster never quite drew the crowds I thought it deserved, despite being a clever mash-up of retro pulp sci-fi, parlour game Werewolf and XCOM-style tactics. I'd hazard a guess that the game only offering a bare-bones solo mode against bots to train up for multiplayer was part of what did it in. Thankfully, developers Cheerdealers aren't quite willing to throw in the…

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1 year ago

Tactical backstabber I’m Not A Monster infiltrates under the guise of a free weekend

I'm Not A Monster is mostly about mind-games, sometimes shooting stuff with lasers and best when you're a space-lizard chewing a friend's face off. Developed by Cheerdealers and released yesterday, it's a blend of XCOM-style tactics and parlour games like Werewolf. A crew of heroes try to rescue civilians from SPACE DANGER, but two of them are shapeshifting B-movie reptiles. Below, a launch trailer featuring…

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Experience life as a Chryssalid in I’m Not A Monster’s open beta

Turn-based space-disaster sim I'm Not A Monster is a fascinating little thing. Blending old parlour game Mafia (or Werewolf, depending on how goth you're feeling) with XCOM, a team of seven players are dispatched to rescue civilians from a spacecraft under attack. The twist: Two of those players are secretly shapeshifting alien lizards, capable of transforming others into more of their kind. While there'll be…

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