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Into the Breach

3 months ago

Feature: The endless march of time

The bestest and most top PC games of 2018 so far

We're just about halfway through 2018 (which has somehow taken both too long and no time at all). As is tradition, we've shaken our our brains around to see which games from the last six months still make our neurons fizzle with delight. Then we wrote about them here, in this big list feature that you're reading right now this second. And what games they…

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4 months ago

Feature: Hit Parade

The 50 best strategy games on PC

An entirely objective ranking of the 50 best PC strategy games ever made, now freshened up to include our favourites from 2017 and 2018. From intricate, global-scale wargames to the tight thrills of guerrilla squads, the broad expanse of the genre contains something for everyone, and we've gathered the best of the best. The vast majority are available to buy digitally, a few are free…

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6 months ago

Feature: You can take it with you

Persistence & Permadeath: progression in Spelunky, Into the Breach and roguelikes

Progression is so often an illusion. Many games use the idea of permanent progression as a way of tickling our lizard brains with a growing pile of loot or numbers which constantly tick up, so that we feel like we’re achieving something while we sit in front of a computer and repeat the same set of tasks over and over again. The beauty of permadeath…

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7 months ago

Feature: The million timeline question

Chris Avellone sheds light on Into The Breach’s time-travel mysteries

If there's one thing that grips me more about Into The Breach than the razor-sharp tactics of its death-chess scenarios, it's trying to wrap my flabby brain about the dark possibilities and implications of its terse but tantalising plot. I've already espoused one possible and particularly fatalistic reading of what's going on - the idea that every time your team of time-travelling Mechs wins, loses…

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8 months ago

Feature: The UI is your greatest weapon

Into the Breach’s interface was a nightmare to make and the key to its greatness

This is The Mechanic, in which Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Into the Breach [official site]. “I think we were resolved to having a UI nightmare from the beginning,” says Matthew Davis, co-designer and programmer of Into the Breach. “When we decided we had to show what every enemy…

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Feature: Next week: Steam Graphs

Steam Charts: The Someday Papers Edition

Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I'd like to write about today. Anyway, here are the top ten games on Steam from the last week.

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Feature: The ballad of Isaac Jones

Fright of the navigator – Into The Breach’s most powerful but most cowardly mech pilot

One thing I didn’t say much about in my starry-eyed review of the sublimely elegant turn-based strategy game Into The Breach was its metagame. A campaign takes an hour or less, but the business of earning new types of mech and new pilots to drive, fly or teleport them will last you months. I’m a long way off unlocking everything, though I do have a…

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10 months ago

Feature: The year two thousand and eighteen is upon us

The most exciting games of 2018

As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we've learned one thing from the few hours we've spent in it it's that there are games everywhere. Every firework…

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11 months ago

Feature: How to lose a planet in 20 turns

Into The Breach: a diary of doom

With apologies about continued teasing you with something you can't have quite yet, I wanted to follow-up our recent chat about the stressful wonders of FTL follow-up Into The Breach with an after-action report. This takes you through how the game actually works, and demonstrates the kinds of decisions, sacrifices and face-palming involved in every moment of it.

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Feature: Listen now before it's too late

Podcast: Our most anticipated games of 2018

What do you mean there's a whole month of 2017 left? Well, the disembodied mouths of the RPS podcast, the Electronic Wireless Show, are tired of waiting. This week the team look at some of the most exciting upcoming games of 2018. Adam is looking forward to smashing big robots with other, bigger robots in Battletech. Matt wants to make trousers from dinosaur skin in…

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Feature: Kaiju chess

Kaiju & mechs clash in ace FTL follow-up Into the Breach

Any studio with a debut as strong as FTL might well be wary of that Difficult Second Album syndrome. How do you follow up a game so idiosyncratic and widely adored without risking disappointment? The answer, it turns out, is with a kaiju vs giant mech tactical masterclass. We’ve been playing Into the Breach.

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Feature: Listen while running

Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Cowardice is a virtue. So says the team on this week's RPS podcast, the Electronic Wireless Show. That's because our theme is "running away" - games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For…

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2 years ago

Feature: Monstrously clever

Into The Breach: FTL follow-up is smart, tense and surprising

Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn’t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an…

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