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Katana ZERO

Katana Zero review

Katana Zero, My Friend Pedro nil

20

2 months ago

Feature: Worth a thousand words

How Katana Zero brought action into cutscenes

When a game’s cutscene begins and the dialogue starts spooling, I can’t help it. My phone comes out and I’m scrolling. From being active I’ve suddenly become passive, and rather than stay engaged, my brain impulsively turns to Twitter, Reddit, anything, to feed its pathetic desire for reward through light interaction. But I don’t during Katana Zero’s cutscenes. When this action game halts its razor-fine…

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1 year ago

Feature: Time's on our side

Katana Zero makes time for more interesting twitch combat

Katana Zero is much more than it first appears. And it first appears to be plenty. A side-scrolling reflexy beat 'em up, painted in very pretty pixels, with a character who cannot take a hit. It's a surprisingly interesting weakness to give your ninja-esque mass murderer, who is fast-paced, all dashes and slides, rolls and manic combat. And yet on top of that there's the…

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