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Machinarium

4 years ago

Feature: Point, Click, Agree

The 25 Best Adventure Games Ever Made

You know that there are adventure games, and you know that some of those adventure games are better than others. But do you know which one is best, and which one is twenty-fifth best? Well, at last you can find out, with our definitive, unimpeachable breakdown of adventure gaming's best moments.

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7 years ago

8 years ago

No Country For Boring Men: Osada

The first of the promised three new games from Samarost and Machinarium devs Amanita Design has arrived and it's, uh... Well, it's not really a game. Not really. Maybe a bit. But not really. It does, however, share the familiarly wacked-out Amanita art and anti-logic, so you'll find much to make you smile in this 'interactive music video.' It's a Western. It's not really a…

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9 years ago

Samorost Goes To The Movies

Non-gaming news now, gamers. Ish. You're probably aware of Samorost and Machinarium, the gorgeous (and gorgeously strange) point and click adventures known for reducing grown men to tears. (Well, Walker. But then you can also do that by mentioning puppy dogs with itchy ears to him.) If you were holding out for Machinarium 2 or Samorost 3, you'll need to hold out a fair bit…

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Get Games Go Indie Pack, Other Stuff

We mentioned this new download service before Christmas, when it could only offer a cheap Serious Sam HD, but now it's up and running for proper, and we're hoping it will be good place to get lower profile and PC indie games. It already has an indie games pack to kick off with, which is a Trine, Machinarium and Eufloria bundle. I suppose that might…

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Dance, Wrenches: Machinarium Bonus EP

Chances are if you played the wonderful Machinarium, you fell in love with the amazing soundtrack by Tomas Dvorak. If you bought the game directly from Amanita you'll have got the soundtrack with it. If not, you can buy it from here. But if you did, you might have noticed a couple of favourite tracks from the game weren't on it. The dancier stuff (apart…

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Cogs Turning: Machinarium Release Date

Another of 2009's Unknown Pleasures inches ever closer. Samorost's creator's commercial adventure will debut on October 16th via all the digital channels you can imagine, including Steam and Impulse. If you want to pre-order you can do it from their site for a mere seventeen - count 'em! - dollars. Which saves you three whole dollars over the release price. I'm not particularly interested in…

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10 years ago

Tiny Robots: Machinarium Footage

A new extended trailer of game footage has emerged for Jakub Dvorský and Amanita Design's gorgeous-looking Machinarium. The full-length adventure from the creator of astonishing-o-games Samorost 1 and 2, and the lovely edumacational Questionaut, is looking pretty fantastic. We've had a play of an early build, and will have a preview of it for you next week. A quick advanced preview of the preview: it's…

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Stretchy Robots: New Machinarium Footage

Yippee! A new trailer for Machinarium, and a garden full of snow. What more could a man ask for? Don't forget we spoke to Amanita Design about the game just a short while back. This time we get to see some of the puzzling in action, including exciting stretchy robot techniques! Plus there's a few new scenes that haven't been shown before, each breathtakingly detailed…

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Unknown Pleasures 2009: Machinarium

Amanita Design have quietly made gentle adventure games for a few years. As well as the gorgeous Samorost games, they've also produced equally charming Flash games for the BBC, Nike and The Polyphonic Spree. Machinarium is their first full-length project, hand drawn and meticulously animated, about a city populated by robots. We spoke to front man, Jakub Dvorský, to find out more.

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11 years ago

m a c h i n a r i u m

Two of my very favourite web games would be Samorost, and Samorost 2. Created by Amanita Design, which consists of founder Jakub Dvorsky with Vaclav Blin, both games are serene, beautiful experiences. Ostensibly point-and-click games, they are more about exploring the locations and experiencing the techno-natural environments. There are puzzles, but they are gentle, and usually are solved by experimentation rather than ingenuity. The news…

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