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Miegakure

1 year ago

4D Toys is a toybox with four-dimensional toys

As a stupid jumped-up monkey trapped within three dimensions, I am fascinated and wholly baffled by Marc ten Bosch's upcoming four-dimensional puzzler Miegakure. It looks amazing and so far beyond me. Thankfully, before Miegakure arrives, Bosch is offering an easier way to play in four spatial dimensions. On Friday he released 4D Toys [official site], a physics-driven toybox of 4D shapes to play with and…

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3 years ago

4D Puzzler Miegakure Continues To Twist My Melon

I still don't understand Miegakure [official site], and I doubt I will until I get to play the four-dimensional puzzle game myself. We've been talking about it for six years, and each time I think "Yes, yes, I've read Flatland, I should understand this", then I see the game in motion and I'm stumped. Four-dimensional space represented in a three-dimensional view and displayed on a…

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4 years ago

Get Your Head Around This: Miegakure’s 4D Puzzling

After the last time we saw 4D puzzle-platformer Miegakure, when I was baffled by it all, I went back and re-read Flatland. Learning to think in a new spatial dimension we're unable to see or experience can't be that difficult, can it? Creator Marc ten Bosch has finally explained quite how it works with a new trailer, showing how one can slip into the fourth…

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5 years ago

Miegakure Is Twisting My Melon, Man

Puzzle-platformers cause enough trouble for my weak wits even with only two dimensions, let alone three, so I'm still a bit baffled by Miegakure moving into four. It's not 3D with some Braid-y time-twisty shenanigans on top, oh no, but four-dimensional space, a theoretical realm of existence that our meagre meatbags are too stupid to experience. Look, have a gander at a new trailer and…

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6 years ago

Feature: The Cutting 4th Dimensional Edge

The 2013 GDC Experimental Gameplay Workshop

An undoubted highlight of GDC every year is the Experimental Gameplay Workshop. Despite having that complete nonsense word in the title, it's a chance for some of the most innovative and esoteric gaming ideas to be shared with one of the week's biggest audiences, whether in development, released, or some impossible state in between. Some of the highlights are below.

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