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Minit

Minit review

Groundhog Minute

10

7 months ago

Feature: Raindrops on kittens and whiskers on roses

Developers of your favourite games share what they’re most proud of making

Times are strange and frightening. But one point of great solace for me has been hearing people celebrating things in their lives. It feels especially important right now to hold on to what makes us all proud about what we do and who we are. And what I really love is people showing off things they’re proud of making.So I’ve been asking a bunch of…

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1 year ago

Feature: Hang on a second

Have You Played… Minit?

This year's E3 may have been dubbed "the year of the time-loop game", but I'd argue there's nothing as tight or as satisfying in this emerging subgenre as the 60-second sojourns you'll face in monochrome puzzler Minit. You play a small, nameless duck-faced fellow who has the terrible misfortune to happen upon a cursed sword that locks him into a minute-long time-loop, and - oh,…

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2 years ago

Feature: Be less horrid

Halloween 2018 Special: Some lovely games!

Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots.

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Feature: Spawn in 60 seconds

Minit consumes your precious time in gleefully silly ways

Chances are you’ve caught wind of Minit between its initial release and the clamor for a Switch port. It’s a wee, wonderful, one-bit adventure where, thanks to a cursed blade, you die every 60 seconds. While it’s a romping hoot of a game, it also blatantly wastes your time. I mean that in a good way: Minit tosses away precious seconds with so many fun,…

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Feature: Shoot the real me!

We asked a lot of people: what would you do to a clone of yourself?

Over the past several weeks I have sent a lot of interesting people who work in the games industry an email containing the following scenario:"You enter a room. The door locks behind you. From a door opposite another you enters. This other you is a perfectly identical clone, created in the exact instant you entered the room, but as every second ticks by they are…

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Feature: Hang on a Minit

The making of Minit: how constraints led to an indie gem

"So we kind of said this is a one time thing. We're all coming together to work on this one project."That sentiment is very much the spirit of Minit itself. The adventure game where you're stuck in a loop and each life lasts sixty seconds is all about doing as much as you can in the time given to you. It's a magic gem of…

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