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Monaco: What's Yours Is Mine

Monaco review

What's Yours Is Sublime

82

3 years ago

Feature: Animal Harm

Redwall Meets Revolution: Tooth And Tail

Tooth and Tail [official site] is to Command and Conquer what Monaco was to an actual bank heist. If you took an RTS and threw it into a pot then burned off all the fat, you'd be left with something that looked a little like the latest from Andy Schatz and his team at Pocketwatch Games. But would you lose some of the flavour as…

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Feature: Our favourite places to hide.

The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we'll make it to the end.

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5 years ago

Feature: Who Pockets The Pocketwatchmen?

Monaco Developer Announces “First Great Gamepad RTS”

Monaco developer Pocketwatch have announced a new game, which they are currently calling "Armada". This is, they stress, currently a working title, and the game is in the very earliest phases of development, having no real art to its name. But there is a strong concept, and they're keen to talk about that. I caught up with pocketwatch man, Andy Schatz, to talk about the…

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6 years ago

Monaco’s Trailer Has Stolen My Heart

I played a beta of Monaco about, ooh, two years ago. Back then, I was already impressed with the top-down steal(th) game's interesting take on co-op thievery. It was one of those games that already felt complete, and I expected a few months more polish was all it needed. Craig of two years ago was such an optimist! Well, we all know the truth, and…

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Feature: In The Bag

It’s A Steal: Andy Schatz Talks Monaco, Other Stuff

Andy Schatz' inspired multiplayer co-op heist game,Monaco, is a lot of fun. I'll describe that fun to you in more detail in another article. For now, though, with the game just a couple of months from release, have a read of my chat with the creator of the IGF-winning game. We talk Indie Fund, Kickstarter, Volcanoes, and the joy of beta testing. Read on!

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Feature: Hiders & Seekers

The Stealth Letters, Part One

Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of…

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7 years ago

Getting Heist: Making Monaco Timelapse

If only Monaco Is Mine was being developed at the pace this video demonstrated. We'd all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you're about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you're…

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Monkeys, Viruses, Chaos: Monaco

Hello! I'm supposed to be away today (don't envy me - I was doing my tax return, weeping, screaming, not having any fun), but I just wanted to stop in and share this level walkthrough of Monaco: What's Yours Is Mine with you. Even now, some sixteen years on from its original announcement, Andy Schatz and Pocketwatch Games' long in the making, IGF winning co-op…

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YOU Can Make Monaco More Realistic, Kinda

Monaco! There's a game I'm very excited about. Hopefully we'll have a ton to say about it very soon. Meantime, creator Andy Schatz is working on enfleshening his co-op, semi-free-form heist game, and one thing he's decided upon is making sure any hacking language and terminology used in it (i.e. when a character is hacking an in-game computer) is relatively convincing. That's where you come…

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8 years ago

A Steal: Indie Fund Invest In Monaco

The happiest person I've met at GDC so far has been last year's IGF winner, Andy Schatz, the creator of 4-player heist game, Monaco. Why so happy? Well, the Indie Fund - an investment group set up by the World Of Goo creators 2D Boy and others - is funding his game, allowing him to hire a level designer and to focus on getting the…

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Feature:

Monaco: Monaco! Monaco! Monaco!

There are certain games which, when their names are uttered three times into a mirror, cause Peter Molyneux to appear. Following serious testing, we can confirm that Monaco is not one of them. And that's not all we know about Monaco, the game by Pocketwatch Games, aka Andy Schatz. We – all five – gentleman thieves of RPS recently played the IGF-winning four-player steal 'em…

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9 years ago

IGF Winners! Monaco’s Gamble Pays Off

And the IGF winners have been announced and Monaco is the belle of this particular gaming ball, picking up two awards, including the Grand Prize. The incredibly atmospheric Limbo also picked up two awards, for Visual lookitude and technical prettiosity. The Grand Prize winner takes home $20,000 (Count 'em) dollars, with all of the other categories bringing home $2,500. Except for the D2D one, which…

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IGF Factor 2010: Monaco

Part of you wants to be upset with Pocketwatch Games. Why haven't they given us 2009's Unknown Pleasure Venture Dinosauria yet? That part is soon quashed when you see what Andy Schatz is working on. Monaco is a four-player co-op stealth game that's been shortlisted for both the Design and the Seumas McNally Grand Prize. Minimalist graphics. Exciting theme. Stealth. This one has RPS written…

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