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myst

4 years ago

6 years ago

Feature:

Total Recall: A Chat With Stephan Martiniere

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. With the galaxy's biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today's Ralph McQuarries and Ron Cobbs. They're out there, though, often known more by work than name. At the top of the…

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7 years ago

Feature: Press "Use" On Every Wall

A People’s History Of The FPS, Part 1: The WAD

"A People's History" is a three part essay series by Robert Yang. He told us that he wanted to write an alternate view of the traditionally accepted history of the FPS genre as entirely dominated and driven by the mainstream, commercial industry, and to "argue for a long-standing but suppressed tradition of non-industry involvement in the first-person genre". This is part one. In 1994, the…

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Feature: "You don’t have to play the piano to launch a rocket ship"

Fullbright On The Games Gone Home Is And Isn’t Like

Last week, I ran the first half of my recent chat with Steve Gaynor, formerly of Irrational and 2K Marin, and now of indie studio The Fullbright Company - who are working on mysterious, ambitious, suburban-set non-combat first-person game Gone Home. Being as I am an investigative journalist par excellence, I decided that it would be appropriate to spend the second half of the interview…

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9 years ago

Eurogamer Retro: Myst

A hundred years ago, when I first started out writing reviews for PC Gamer, I was sent the adventure games. This was partly because I knew a lot about adventure games, but mostly because they were far more likely to be awful. And everyone hates me. Which meant I suffered at the hands of Myst. Myst, a game more tedious than being shown someone's photographs…

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12 years ago

Myst Offline II: The Offlinening

There's a document on my desktop that is entitled "Myst Online Adventures" and it contains a few lines about my first few steps in the famously underwhelming MMO. I was going to go back and do a bit of investigative playtesting for RPS japes, but sadly that document's completion would be useless for anything other than historical record: Myst Online will close in 59 days…

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