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Noita

Premature Evaluation: Noita

Everything is on fire

20

2 weeks ago

Feature: Who wouldn't want to

Why you can anger the gods in Noita

In Noita, you can destroy every pixel. Walls, lakes of blood, rock mass, bodies, piles of gold, wooden piles, minecarts - if it’s there, you can mess it up. But there’s one place where you probably shouldn’t do that. The Holy Mountain is a moment of respite on your journey downwards in this very physical take on the dungeon-delver. It’s somewhere where you can recoup…

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Feature: And those magnets, eh?

When does technology become magic in games?

The usually remote and mysterious Nate visited the RPS treehouse on Monday, and almost immediately work ground to a halt. Why? Because Nate challenged us with a question: what bits of modern technology could a person from the past figure out the workings of, just by observing and having a good think for a while? This immediately led to the counter-question "when and where in…

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1 month ago

Feature: Let us play

I backup my Noita saves and you will never stop me

Castle Shotgun has been ringing with the sound of spells, explosions, and squelching purple monsters thank to the chaotic mountain-delving nightmare that is Noita It is, of course, a game that we Can't Stop Playing this month. It's also a roguelike. You get one save, and once you're dead, that's it and you start again from the beginning with a new level. Well, you do.…

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Feature: Burn it all down

Noita is very good even if you are very bad at it

Noita is a big firework show, where the fireworks are heaps of gunpowder, exploding barrels of acid. The acid turns into steam in the heat of the blast and rises to condense on the cold cave roof, eventually falling back down as acid rain. Argh. This is a very dangerous firework show. In this roguelike spellslinger where you play as a flying witch, every pixel…

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2 months ago

Feature: Life and death advice

Noita rewards you for being reckless, so set everything on fire

Noita is a game about searching for a good death. This is the conclusion I've come to after two weeks of playing it each day. I try and I die and I try again, and when I stop for the evening, it's not because I've reached further than ever before. It's because I have crafted a suitably satisfactory demise.

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Feature: Successful experiments

From falling sand to Falling Everything: the simulation games that inspired Noita

"Ants. Cover them in ants." The RPS treehouse is gathered around my screen, where several dozen stickmen are currently duking it out in a blank 2D void. This is not nearly violent enough for Sin, who has seen the Ant button. I obligingly sweep my mouse across the screen, summoning a haze of insects. Some of the stickmen jump into them, and get stuck there.…

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Feature: Die and retry

Can’t Stop Playing: Noita

Noita might have come from an alternate universe: one in which we harnessed the forward progress of computer power not to render 3D polygons and open worlds, but to apply greater degrees of simulation to the pixels of a Lemmings or Worms-style 2D world. It's a roguelike in which 'every pixel is simulated', which in reality means that wood burns one pixel at a time,…

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Feature: A noit t' remember

Five lessons I’ve learnt through five deaths in Noita

I am in no way prepared to say that Noita is as good as Spelunky. They're both platforming roguelikes that fizz with the emergent problems and solutions of physics-driven cavern-exploring, but Noita only released on early access last week. This is exciting, because the main reason I'm not prepared to declare even this early form of Noita on par with one of the best roguelikes…

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Feature: Time flies

Steam Charts: Spooky Action Edition

As planet Earth continues its inexorable trajectory toward the encroaching black hole, and ever more aspects of our daily lives are being affected, even the weekly Steam Charts are feeling its affliction. This may seem a more trivial aspect of our final months, but I believe it's vital to recognise the severity of the impact here to better understand the wider implications for how deeply…

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7 months ago

Feature: Season of the witch

The Noita devs on how to make a fun game when everything is falling

Noita is a very giffable game. The official Twitter account for developer Nolla Games has a lot of cool gifs. Explosions. Acid. Ice. Rats. Noita is that game where every pixel in the word is animated. You can explode, burn, melt everything you see, as a little witchy character exploring a procedurally generated dungeon. I was sitting around a laptop on the floor with the…

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9 months ago

2 years ago

Feature: Everything falls apart

Noita lets you break the world in beautiful ways

Noita is how Spelunky looks in my dreams. It's a game in which the world is simulated down to each individual pixel, so that liquids drip, flow, splash and stain. You're tasked with travelling ever downward through a series of caverns, collecting new magical weapons and slaying beasties. That wasn't always the case though. As I learned when I sat down with the developers at…

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