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Omikron: The Nomad Soul

3 months ago

Square Enix are selling 54 Eidos games at a steal, for charity

Stuck for things to play this weekend? After offering their exhaustive JRPG lineup at a pittance last week, Square Enix have this week gutted the price of their Eidos Anthology bundle on Steam as part of their "Stay Home & Play" campaign - offering 54 PC classics, contemporary bangers and bizarre curiosities for just under 30 quid, in aid of charities affected by the Covid-19…

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2 years ago

Feature: Blew our minds

An ode to the cyberpunk David Bowie of Omikron: The Nomad Soul

Omikron: The Nomad Soul was one of the first games I remember properly playing. This means it’s inevitably one I remember fondly; it is the reason I hold out hope, every time, that Quantic Dream’s next game won’t be a well realised but absolutely complete disaster. Incidentally, you can get it in the current Steam sale for like a quid. I replayed it to get…

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5 years ago

In Honor Of Bowie, The Nomad Soul Is Now Free

The god of pop passed away at the weekend, and it's hit many of us harder than we would have expected. I've been listening to nothing but Bowie all week - Station To Station remains his best LP, since you ask - but another, stranger way to play tribute would be to play 1999's Omikron: The Nomad Soul, the David Cage (I know, I know)…

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7 years ago

Wuzza Wuzza: The Nomad Soul Re-Released on GoG

Back before Quantic Dream's David Cage was thoughtlessly proclaiming that only his barely-interactive exercises in ropey story-telling could save the world, he was busily being absolutely, 110% mad as a box of polecats and making gloriously cracked games about parallel worlds and David Bowie. There are a million and one things wrong with Omikron: The Nomad Soul, but its unflinching dedication to doing everything ever,…

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10 years ago

Eurogamer: Nomad Soul Retrospective

This weekend saw my retrospective piece about Omikron: The Nomad Soul arrive on Eurogamer. It was an interesting one - the process I mean - the game being from David Cage was obviously interesting. Trying to get it working on PC ended in sadfaced failure when I discovered ATI has stopped supporting DX6.1. Amazingly, having been commissioned to write the piece and with time running…

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