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Orchids to Dusk

1 year ago

Feature: Location, Location, Location

Priceless Play – 1 December 2018

I’m back from celebrating my time off for American Thanksgiving to bring you the final installment in my close examination of game components. The pair to my last piece, on embodiment and movement, we’re taking the deep dive into space and movement. I know not all games are made of only four elements -- time, rules or constraints, embodiment, and space -- but it sure…

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3 years ago

Feature: Gives us the joy of exploring for ourselves

Games are best when they ignore you

Tutorials are a lot like first dates. They’re awkward but necessary, can be a total waste of time, and sometimes there’s a lot more hand-holding than you’d like. It would be best for everyone if we just skipped all that uncomfortable small talk and went straight to the middle part. The good part. Unfortunately, you can’t have a good relationship without getting to know someone…

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Feature: Orchids, puddles, sneezes

Inside A Collective Part Three: Pol Clarissou

This is the third part in a six part series on the French games collective Klondike. This article focuses on one of the ten members of the collective: Pol Clarissou. Find out more about Pol at his website and follow him on twitter Pol arrives the second day I’m in France. He and Tyu travel together to the central station in Lille, from Valenciennes, where…

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4 years ago