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Overgrowth

1 month ago

Overgrowth’s final update feels like the end of an era

September 17th, 2008, nearly a full decade ago. That's when Wolfire Games first announced anthropomorphic animal brawler Overgrowth, and now it's due to receive its final update - version 1.3. While Wolfire would go on to be better known for their Humble Bundles (eventually selling the Humble brand to IGN), I feel that Overgrowth and its decade of development is an important part of independent…

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10 months ago

Feature: Not worth the wait

Overgrowth doesn’t feel ready to leave Early Access

The most satisfying moments in Overgrowth [official site] take place in mid-air. Rabbits are typically good at jumping, but they’ve got nothing on their anthropomorphic cousin, Turner, the martial arts master and hero of this critter-bashing romp. His leaping ability borders on the power of flight. During those seconds, suspended in the skies above the game’s largely empty battlefields, it feels like anything’s possible. Invariably…

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Bunny brawler Overgrowth finally coming out next week

The rabbit roughhousing of Overgrowth [official site] is finally complete, say developers Wolfire, and a release date is set for Monday next week. The physics-heavy martial arts adventure has been playable for years and years and year, of course, but by giving it a solid date of October 16, Wolfire are saying: right, that’s your lot. Almost a decade of development is quite enough. So,…

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Overgrowth’s sixth and final beta adds the story mode

It's hard to write about Overgrowth [official site] without feeling a little old - this is early access before that was even a thing. According to my email archives, I was first informed of Wolfire Games' ninja rabbit simulator entering development in 2008, and I put down a preorder on it back in 2009. It feels very strange to say this, but as of October…

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2 years ago

Feature: Run rabbit run

Premature Evaluation: Overgrowth

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site]. Overgrowth is a game that has been eight years in the making and still isn’t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head,…

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Bunny brawler Overgrowth adds Lugaru’s campaign

The kung fu rabbits of Overgrowth [official site] have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news. But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should…

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5 years ago

Overgrowth Leaps On To Steam Early Access, Slices Price

Its rabbit characters are not the interesting thing about this game. Overgrowth is interesting because this indie project from a small team has physics-driven kung-fu, destructive and satisfying swordfighting, environment-hopping wall-running, stealth, RPG mechanics, local multiplayer, and a level editor that allows you to construct your own scenarios. The game has been in paid-alpha since 2008, a time when "paid-alpha" wasn't really a thing we…

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Ruff: Overgrowth Puts On Some Weight, Adds Dogs

Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, "Wow, those are probably the best sword-wielding rabbits I've ever seen in a game." Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now…

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What’s Up Doc? – Overgrowth Looking Quite Nice

Ours is a world of strife and chaos. Everything fights: people, seahorses, parasites, plants, and - yes - even adorable fuzzy-wuzzy widdle bunnies. Overgrowth doesn't avert its gaze from this awful truth. It depicts the gruesome realities of lagomortal kombat with oftentimes stomach-lurching precision, putting hare-splitting blades, black-eye-sprouting bunnicuffs, and yes - even that most fearsome and pointlessly brutal of bunny-fu techniques - slow-mo on…

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6 years ago

Feature: Warren Piece

The Bunny Homicides: Hands On With Overgrowth

Overgrowth's slow-motion button is the Best Thing Ever Of All Time Today. Pressing TAB turns the work-in-progress bunny beat-em-up into a work of art; a dilated dalliance between lagomorphs. You can see all the systems clicking into place: the gamey legs stretching out, the lucky rabbit's foot crunching the unlucky rabbit's larynx, the crumple as the body is broken beneath that big, flat hoof. Who'd…

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7 years ago

Bunny Homicides: Grim Overgrowth Footage

I'll be honest and say I had a slight prejudice against Wolfire's bunny Overgrowth. Everytime I've looked in on it, I felt like the Arthur and his knights at the Cave of Caerbannog. But this morning the mists cleared, and Overgrowth tossed a Holy Hand Grenade of a video, tearing my cynical innards with the glorious sharpnel of truth. The video below of Alpha 166's…

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Feature: Hare Brained

Rabbiting On: The Overgrowth Interview

Overgrowth is a game about anthropomorphic animals fighting each other. It looks awesome. When things look awesome I tend to like to talk to the people who made them, and that's what happened here. I talked to David Rosen, Overgrowth developer Wolfire's lead programmer. You can read our question and answer session below. It is highly informative.

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Overgrowth Still Going, Awesome Footage

Breathtaking indie furry fighting gaming Overgrowth is still growing to full size in the warm, fleshy pouch of pre-order funded development, but the videos released by the team are beginning to really show where all that time and effort are going. Honestly, this is the best video of anthropomorphic rabbits kicking the living shit out of each other that you are going to see today.…

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8 years ago

Wolfire Demonstrate Ragdoll Rabbits

But it's ultimately more interesting than that sounds. There's a video of Overgrowth's ragdoll combat posted below. It's some serious anthropomorphic rabbit violence. The game itself is a 3D action adventure which is being meticulously blogged by its creators. There's a second video below decks that shows some of what the Wolfire team have accomplished so far in their game creation process. What's fun about…

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Feature:

Bunny Brawler: Wolfire Talk Overgrowth

It's a Thursday afternoon, and that means it's time to talk about cute animals kicking each other to death. We haven't covered upcoming indie action game Overgrowth much on RPS, which is a sad side-effect of its much-adored precursor Lugaru arriving before the Hivemind had coalesced into being. Let's correct that now, as it's hard to imagine you lot wouldn't be interested in a videogame…

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9 years ago

The Year Ahead, Part Three

Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we'll also have a whole bunch of games I haven't previously mentioned show up in the intervening months, stuff that we didn't have release dates for to place them in our line-up. This final post in our preview attempts to survey them…

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Crayon Physics: Pay What You Bloody Want

Goo did it. Radiohead did it. Even educated independent PC videogames do it. This time, it's Petri Purho's Crayon Physics deluxe - yours for however much you care to pay for it. 10p or 10 pentasquilliongillion Venusian sex-dollars, whatever you feel it deserves/are comfortable with. It's a strategy that worked out pretty well for 2D Boy when they did the same thing with World of…

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10 years ago

Packing The Rabbit Punch

Lugaru was an independently-developed third-person fighting game in which the central character was an anthropomorphic rabbit. That's actually a bit better than that it sounds, and the fighting itself was actually relatively convincing. It's one of those indie games that you don't expect to be any good, but you install anyway, only to discover that it's, y'know, okay. Why not download the demo (top of…

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