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Overgrowth

1 year ago

Overgrowth’s final update feels like the end of an era

September 17th, 2008, nearly a full decade ago. That's when Wolfire Games first announced anthropomorphic animal brawler Overgrowth, and now it's due to receive its final update - version 1.3. While Wolfire would go on to be better known for their Humble Bundles (eventually selling the Humble brand to IGN), I feel that Overgrowth and its decade of development is an important part of independent…

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2 years ago

Bunny brawler Overgrowth finally coming out next week

The rabbit roughhousing of Overgrowth [official site] is finally complete, say developers Wolfire, and a release date is set for Monday next week. The physics-heavy martial arts adventure has been playable for years and years and year, of course, but by giving it a solid date of October 16, Wolfire are saying: right, that’s your lot. Almost a decade of development is quite enough. So,…

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Overgrowth’s sixth and final beta adds the story mode

It's hard to write about Overgrowth [official site] without feeling a little old - this is early access before that was even a thing. According to my email archives, I was first informed of Wolfire Games' ninja rabbit simulator entering development in 2008, and I put down a preorder on it back in 2009. It feels very strange to say this, but as of October…

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3 years ago

Bunny brawler Overgrowth adds Lugaru’s campaign

The kung fu rabbits of Overgrowth [official site] have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news. But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should…

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6 years ago

Overgrowth Leaps On To Steam Early Access, Slices Price

Its rabbit characters are not the interesting thing about this game. Overgrowth is interesting because this indie project from a small team has physics-driven kung-fu, destructive and satisfying swordfighting, environment-hopping wall-running, stealth, RPG mechanics, local multiplayer, and a level editor that allows you to construct your own scenarios. The game has been in paid-alpha since 2008, a time when "paid-alpha" wasn't really a thing we…

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Ruff: Overgrowth Puts On Some Weight, Adds Dogs

Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, "Wow, those are probably the best sword-wielding rabbits I've ever seen in a game." Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now…

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What’s Up Doc? – Overgrowth Looking Quite Nice

Ours is a world of strife and chaos. Everything fights: people, seahorses, parasites, plants, and - yes - even adorable fuzzy-wuzzy widdle bunnies. Overgrowth doesn't avert its gaze from this awful truth. It depicts the gruesome realities of lagomortal kombat with oftentimes stomach-lurching precision, putting hare-splitting blades, black-eye-sprouting bunnicuffs, and yes - even that most fearsome and pointlessly brutal of bunny-fu techniques - slow-mo on…

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