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Papers Please

11 months ago

Feature: Listen to us say the same lines over and over

Podcast: Who are your favourite NPCs?

Ah, the non-player character. Stoic endurer of all our sadistic whims. It’s time the monsters on the RPS podcast, the Electronic Wireless Show, made tribute to these humble little robots, whether they’re annoying companions, side characters, or disembodied human heads. Let’s talk about some of our favourites.

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1 year ago

Feature: Listen now... or don't?

Podcast: The toughest moral choices we’ve made

All right, picture this. There's five podcasts tied to a train track, and you're on a train speeding toward them. On another track, there's just one podcast, the Electronic Wireless Show. Do you swap tracks and kill one podcast to save the other five? Or do you forge ahead? Take your time, it's a difficult moral choice - exactly our topic this week. Think hard…

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Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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3 years ago

Feature: Let's Interface

Four Examples Of Excellent Interface Design

Welcome class. Take your seats and take out your note paper. We've all struggled through a game with a bad interface, one where none of the icons are clear, the screen is cluttered, and elements are unresponsive. Those problems still rear their heads in every genre, but I think we've more examples than ever of how to do an interface well. Let's look at a…

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4 years ago

Feature: Step Inside The Booth

Have You Played… Papers, Please?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. A lot has been written about Papers, Please [official site] and its political subject matter. It feels like not quite so much has been written about how fun it is to be border control agent in a totalitarian state.

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5 years ago

Feature:

I Am Overencumbered: Why Game Inventories Matter

Rob Sherman, author of interactive fiction project Black Crown, asked if he could write about videogame inventories. We were powerless against the result, which pairs a personal journey through the English countryside with the a treatise on the power of possessions and the reasons videogames must do better in representing them. There was once, and still is, a boy and a man called me, and…

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Feature: I Will Miss My Friends

A Game And A Chat: The End Of GDC Spectacularmathon

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year's whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one's guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter.…

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6 years ago

Feature: Busman's Holiday

Wot I Did On My Staycation

As you didn't notice, I've been away for the last three months, to focus on helping raise the child which will one day destroy the universe. In between prising the crushed, partially-chewed remains of smaller star systems from her tiny, iron grip, I managed to play a few videogames. Some for a while, but most only for a couple of hours. Despite myself, it was…

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Feature: Glory to Arstotzka

Impressions: Communist Document Thriller Papers, Please

Yes, a document thriller. Papers, Please is a compelling, edge-of-your-seat game about carefully scrutinizing forms. And it's so clever that I don't even know where to begin. But I suppose you'll need to know what it is first, won't you? Papers heralds from Lucas Pope, creator of the similarly socially conscious Republica Times, but this time you're in charge of your maybe kinda probably definitely…

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