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Paragon

2 years ago

Feature: Rebuilding Epic's MOBA

Paragon’s entire map is about to change: here’s why

"Monolith is more than just a new map, it's really our reimagining of what we actually wanted Paragon to be in the first place and it's our better attempt at delivering that." Monolith is the rescaled and rebuilt map which each match of Epic's third-person MOBA [official site] is played on. Lead hero designer, Cameron Winston, is the one telling me about its development. Monolith…

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3 years ago

Feature: Bonus bits

Paragon Interview: Why Epic Are Making A MOBA & More

You can read about Paragon, Epic's new MOBA, over here, but there were parts I had to cut out of the feature for flow and length. If you're wondering about the game's replay system, crossplay with consoles, approach to chat toxicity, and why Epic are making a MOBA in the first place, read on for some bonus materials from my conversation with creative director Steve…

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Feature: Highs and lows

Paragon: What You Need To Know About Epic’s MOBA

A couple of weeks back Epic's Paragon [official site] team brought their third-person MOBA – still in its alpha state – to London for a hands-on preview event. I managed to get several games in (two crushings and one tense victory) as well as spending some time with creative director, Steve Superville. Superville says that Epic's question of themselves when setting out to make Paragon…

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9 years ago

A Tale Of 2×2 City Of Heroes Missions

I was thinking about blogging about this weekend in City of Heroes being one of those double-XP-and-reactivate-all-old-accounts weekends that MMOs like to throw... but the news breaking on another interesting initiative pushed possible into definite. You're aware that the Cities games have a level designer function, allowing players to design their own arcs? Well, since this is flexible and accessible enough, Paragon have started a…

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