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Parallax

Parallax review

Black And White Thinking

6

3 years ago

Feature: Black And White Thinking

Parallax review

As first-person puzzle games get more complicated, we have two choices as a species. To develop mightier, more powerful brains than ever before, or to just try not to think too hard and hope it works out. After the Digipen team that brought us Narbacular Drop opened up very apposite portals in our minds, the genre has run with it, leading to the brain-straining likes…

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5 years ago

As If Parallax Didn’t Already Look Insane Enough…

"Antichamber made way too much sense." Surely that's the driving mandate behind Parallax. I can't think of any other mindset - if, indeed, the otherworldly creatures that produced thisĀ thingĀ even adhere to our primitive concept of "mind" - that'd bring us to this point. John spotlighted it last year and was already "a bit scared by how complicated this looks." Continuing his train of thought, I…

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6 years ago

7 years ago