As first-person puzzle games get more complicated, we have two choices as a species. To develop mightier, more powerful brains than ever before, or to just try not to think too hard and hope it works out. After the Digipen team that brought us Narbacular Drop opened up very apposite portals in our minds, the genre has run with it, leading to the brain-straining likes…
3 years ago
5 years ago
"Antichamber made way too much sense." Surely that's the driving mandate behind Parallax. I can't think of any other mindset - if, indeed, the otherworldly creatures that produced this thing even adhere to our primitive concept of "mind" - that'd bring us to this point. John spotlighted it last year and was already "a bit scared by how complicated this looks." Continuing his train of thought, I…
6 years ago
Back last year, while rooting through the IGF entries, I found Parallax - a game that made my brain all hurty. In a good way. It describes itself as "a first-person puzzle platformer with overlapping spatial dimensions." I describe myself as "a bit scared by how complicated this looks."
7 years ago
One of the IGF 2012 entries to catch people's eyes is Parallax, a brain-hurting pan-dimensional first-person puzzle game from indies Toasty Games. You can see the IGF submission video below.