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Pathologic 2

1 month ago

Feature: A game about struggle

The difficulty with Pathologic 2’s difficulty

“Nikolay, right now, what do you think about Pathologic 2? Was it a successful experiment?”“Oh yes, of course! Certainly it was! Moreover, due to the conditions in which we constructed this game, it was a miracle that we released it. But I wouldn’t say it’s the game we wanted to release.”Even now, over a year after Pathologic 2’s release, Nikolay Dybowski and Ivan Slovtsov have…

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3 months ago

Feature: One Off The List

13 moral lessons from PC games

When the historians of the future cast their cyber-eyes over the deluge of stupidity we encrusted upon the primitive internet, they will see that our fables, our moral storytelling, was mostly conducted with flashing colours and double-jumps. Yes, videogames have adopted the moralistic finger-wagging of fairytales and Victorian novels, for better or for worse. They have taught us a lot about ourselves and our place…

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5 months ago

Feature: One Off The List

The 10 most annoying children in PC games

Children, life’s great copy-paste. Adorable, drooling idiots with no self-control and a habit of yelling embarrassing facts to the entire supermarket. In our everyday lives, human children are a snotty emblem of hope, vulnerability, and aspiration. In videogames, they are a cursed harbinger of escort missions, narrative roadblocks, “cutesy” voice acting, and precocious dialogue. They are annoying. But hold on, that’s the point. Many of…

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1 year ago

Feature: The sense of an ending

Pathologic 2’s easy mode lets you soak in the dread of an unwell town

There’s a woman wailing in that house. I keep walking. I walk until her screams are out of earshot, then I look at my map. I can see the noisy house drawn here, a square box with a little circle around it. I look closer. “You can hear wailing,” it reads. I close the map. I keep walking. I need a cog - a rusty…

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Feature: Listen now and be intrigued

Podcast: The shipping forecast

 To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry. Manage cookie settings This is the shipping forecast; the synopsis at 5pm. Solid Snake just west of cloak room, expected to move towards Sam Fisher on dance floor before midnight. Wrecking Ball from Overwatch, mild at 1am, becoming rabid with lust at 3am. Agent 47 from Hitman: confused, occasional…

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Feature: It also has scary children

Pathologic 2 has the best intro I’ve played all year

“It is canny to conceal that one is uncanny”, Pathologic 2’s Mark Immortel offers in the game’s introduction, promising artifice and detachment before you’ve had a chance to ground yourself. At first, I take this as the game warning me about the duplicitous world I'm about to enter, but then I think it's something else. You’re the misfit here, it’s telling me. It’s smart not…

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Feature: Children's games are scarier than any hunger meter

The children of Pathologic 2 teach you about dread on a derelict train track

I gave up on the plague-doctoring of Pathologic 2 after suffering from its punitive survival meters and tedious food-getting. The place has so little grub I spent my brief visit wrestling with a frustrating hunger. Yet for those hardy souls willing to overlook constant death and harsh restarts, there are some excellent scenes of unease and disquiet in this grey, decaying town. One moment, more…

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Feature: Listen or you'll miss out

Podcast: The games you might have missed in 2019 so far

 To experience this #content, you will need to enable targeting cookies. Yes, we know. Sorry. Manage cookie settings You can’t play everything. Trust us, we’ve tried. You can’t even take note of all the games that come out in one week. Our mushy human brains can barely keep track of why we’re standing in the dairy aisle. Was it milk we're low on? Or…

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2 years ago

Feature: Listen or be unmade

Podcast: Remakes, reboots and remasters

Welcome to the freshly relaunched RPS podcast, the Electronic Wireless Show! You might think this is episode 31, but actually it’s episode 1 again. We’re rebooting it, even though we just did that last year. We’ve started by making it more accessible. Instead of three of us chatting about videogames between snippets of jaunty music, there’s just a sad man saying “Sonic the Hedgehog” over…

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3 years ago

Feature: Listen to our demands

Podcast: What we want from PC gaming in 2018

BAM. A sound captures your headphones and holds you hostage. It's the RPS podcast, the Electronic Wireless Show. We've been lying in wait for the past three weeks, consolidating our strength and preparing to kidnap you by the ear canals. "Listen up, 2018!" we shout out from atop this metaphor. "We have a list of demands and we're not releasing this poor listener until you've…

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Feature: The year two thousand and eighteen is upon us

The most exciting games of 2018

As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we've learned one thing from the few hours we've spent in it it's that there are games everywhere. Every firework…

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