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Planescape: Torment

4 years ago

Feature: Level Cap

The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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5 years ago

Feature: On Delays, World Creation, and Planescape's Imperfections

The Ultimate Torment Interview Of Ultimate Torment, Pt 2

I very much want Torment: Tides of Numenera to be excellent, because the world needs more Torment. Not in the literal sense, of course; the world is a miserable place. But Planescape Torment was a wonderfully different sort of RPG set in a wonderfully different sort of world, and another descent into the gnarliest bowels of fuckweird would be quite grand. Numenera's still a ways…

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Feature: On Changes, Combat, And Quality Over Length

The Ultimate Torment Interview Of Ultimate Torment, Pt 1

Madly anticipated Planescape Torment spiritual successor Torment: Tides of Numenera has been delayed. We won't be able to probe its strange, sloughing depths until late 2015, which is a shame except that if inXile released when they were originally planning to we'd probably get a stack of concept art and a mountain of design documents instead of a game. Torment's Kickstarter wrapped up more than…

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Torment: Tides Of Numenera Recedes Till Late 2015

Torment: Tides of Numenera aims to be a spiritual successor to Planescape: Torment, but it seems producing vastly complex, non-linear RPGs is a difficult task. Following the success of Wasteland 2, inXile's other Kickstarted game, Tides of Numenera has swapped its previous 'early 2015' release date for a revised 'late 2015'. In a lengthy post at the Torment blog, the team have offered update on…

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Feature: The Divinitive Interview

Larian On Near-Closure, Divinity’s Future, Gender Parity

Divinity: Original Sin is looking positively divine. Honestly, in the sheer heat of the moment, I might be more excited about it than Pillars of Eternity or Wasteland 2. I already spoke at length with Larian head Swen Vincke during a massive video play session, but that wasn't enough. Afterward, we chatted about everything from the studio's rocky, too-close-to-closure-for-comfort history to the possibility of using Divinity's engine…

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Feature: Project Eternity No More

Mega-Impressions: Obsidian’s Pillars Of Eternity

It's official! Project Eternity finally has a real big boy name: Pillars of Eternity. On its own, that's hardly the most exciting news in the world, but it also means that Obsidian is finally ready to take the wraps off more than, like, three screenshots and precious little else. I had the good fortune of traveling to Obsidian to witness plenty of gameplay and conduct…

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inXile’s Torment Over Pause-Time or Turn-Based

Turn-based or real time with pause? This dilemma is what keeps inXile up at night. Actually 'how are we going to spend all this money?' is probably what keeps them up at night. But being undecided on what combat system to use for spiritual Planescape sequel Torments: Tides of Banana Split can't help. Do they use a system similar to the Baldur's and Planescape games…

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Feature: Not At All Plain

One Of Dragon Age’s Big Influences? Planescape Torment

Like our fair, occasionally fire-breathing John, I also recently saw Dragon Age: Inquisition in action, and - against all odds - I came away very impressed. Dragon Age: Origins was a very important game to me for a number of reasons, and the crazy thing is that BioWare actually seems to *get* why its return to fantasy's pointy eared realms made people like me chant(ry)…

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6 years ago

GoG Summer Sale Begins, Torchlight Currently Free

Let there be Torchlight. The ARPG's sequel thoroughly impressed John and the original is free until June 20th as part of Good Old Games' summer sale. There will be new deals every day until July 5th and the first day's offerings include Alan Wake and American Nightmare for $4.48, and a massive Dungeons and Dragons pack for $21.10. That one includes Torment, Baldur's Gate 1…

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Anti-Shock: Torment Now Most-Funded KS Game Ever

$4,188,927. That's where Torment: Tides of Numenera's conquest of Kickstarter ground to a halt, which is pretty good considering it started off asking - nay, begging, clothed only in rags and its own waste - for a pithy $900,000. It's also apparently pretty good in the grand scheme of every videogame ever, seeing as Torment's now holds the record for most-funded Kickstarter game of all…

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Man For Sale: Chris Avellone On Torment Kickstarter

Roll up roll up! We have one man for auction! Cofounder of Obsidian Entertainment, lead designer for a thing called Star Wars: Knights of the Old Republic 2, lead designer on a thing called Planescape TM: Torment. Anyone? Anyone for a designer man? You sir? You ma'am? You look a likely sort for a single player, story-driven, isometric role-playing game. Come on lady, do you…

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Plane Sailing: Torment 2 Funded Already

Seven hours. That's what can change the nature of a roleplaying sequel. While it always seemed relatively likely that inXile's Torment: Tides Of Mahna Mahna would be funded, given the years of backlogged adoration for Planescape: Torment, with no actual footage on show and no Avellone involvement, I'm not sure anyone expected it to happen so quickly.

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Torment 2: What Can Source The Nature Of A Crowd?

It's no surprise whatsoever that inXile's PlaneScape: Torment spiritual sequel would hitch itself to the Kickstarter mast. Because, er, they always said it would. That Kickstarter is now live, live, live, as Torment: Tides of Numenera sings for its $900,000 supper for the next month or so. Update: 15 minutes after launching, they've made $50,000 $70,000 already. Bloody Nora! Update 2: Less than two hours…

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Out Of Exile: Torment Officially Going To Kickstarter

As human beings with all the normal Products of the Flesh - hopes, dreams, and a single brain split between multiple bodies, inextricably intertwined via thick, ropy cords of spinal tissue - we at RPS are quite excited about inXile's Planescape: Torment not-quite-a-sequel. It is, however, missing a couple key ingredients: 1) Planescape lead designer Chris Avellone and 2) money. So of course, inXile's released a…

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Plane To See: Torment 2 Has A New Name And A Website

Last month, inXile's Brian Fargo spilled several important beans about post-Black Isle, post-Planescape plans for a sequel to the legendary RPG Torment, in a brand new and rather tasty-sounding roleplaying setting from ex-Wizards of the Coast man Monte Cook. While there still isn't too much firm'n'fixed to go on, the game's gone live with its very own website and the first reveal of its new,…

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Feature: What can change the nature of a sequel?

Post-Planescape: Fargo Reveals The Future Of Torment

Rumours have been swirling for years about a possible sequel to Black Isle's legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current…

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Fargo To Detail “Torment” Game In Numenera Universe

In an interview to appear on this website at 1700 UK time today, inXile's Brian Fargo reveals that a new Torment game is really definitely happening, and explains that it will be made in conjunction with contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects (as well as PS:T itself), Monte Cook, as well as a…

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Planescape: Torment Heading To Steam?

That is according to the site that scrapes details of upcoming titles from the Steam Content Description Record Database. Open Steamworks allows you to view updates to the Steam appids, gathering the information of games yet to appear, and it's just uncovered classic RPG Planescape: Torment within Steam's digital maw.

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Pleasure Without Planescape: A New Torment?

Despite all the talk over the years, I think we'd all long ago given up on there ever being a proper, official, original team sequel to the RPG that can change the nature of a man, Planescape: Torment. However, one of its original devs has expressed his interest in a follow-up and come up with an intruiging way around the licensing issue. Colin McComb, who…

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Back In: Black Isle Being Resurrected By Interplay

Hmm. Well, this came out of nowhere. OK, not entirely nowhere - we are living in the age of Baldur's Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all - but I can't say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios…

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