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Portal 2

4 months ago

10 months ago

Feature: Bridging the gap

Bridge Constructor Portal isn’t a rollercoaster of laughs, but it’s still good

It's not the Portal follow-up we were expecting, but it's the one we got. Bridge Constructor Portal is a crossover between Valve’s comedy science puzzler and the strut-straddling engineering of the Bridge Constructor series. You’re still making bridges that wobble from A to B, and sending small vehicles across your creations. However, you also have the distraction of portals, turrets, proulsion gel and catapults, as…

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12 months ago

Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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1 year ago

Feature: Author = Final Boss?

Death To The Author: killing creators in Dishonored, Portal and BioShock

When we meet the creators of fictional worlds, we often want to kill them. Whether its Bioshock's Andrew Ryan and his deadly Rapture, GlaDOS and the sadistic test chambers of Portal, or Kirin Jindosh and the Clockwork Mansion. The urge to destroy these builders is partly down to the nature of their constructions - deathtraps and mazes that make the architect a cruel overseer -…

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2 years ago

Feature: Gorgeous gaffs and where to find them

The 11 bestest best apartments in gaming

Rather than marvel at digital houses we couldn't even dream of owning an armoire to put in IRL, let alone the whole building, we've turned our attention to the world of videogame apartments. These chunks of partitioned living are often just modular, nondescript spaces designed to house clues or bolster the sense of people living in a city, but occasionally there are apartments which offer…

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Feature: Our 13 personal faves

Buy These Games: Our Picks From The Steam  Sale

Dark days for the world. Maybe videogames can save us? Haha yes of course they can haha. Here are some really good videogames, though. They'll take you to a better place for a while. These are the RPS team's 13 personal favourites from the current Steam Summer Sale: we believe in these games, and we believe that you should play them too.

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3 years ago

Feature: Aperture Science does Angry Birds

Wot I Think: Valve’s Portal-Themed VR Suite The Lab

The Lab is a free, semi-Portal-themed collection of minigames and vignettes from Valve, designed to show of the capabilities of their new VR headset, the Vive. It's out now, but clearly most of you won't be able to try it - even if you ordered a Vive, you're weeks or more away from receiving it. Given this is, in theory, the first new Valve game…

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5 years ago

Feature: Free fall

Untold Riches: An Analysis Of Portal’s Level Design

Words by Hamish Todd. Portal has the best-designed first-person puzzles I've ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal's level design, and some lessons about what learning from it can do to improve game design. BE WARNED: This article uses multiple animated…

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6 years ago

Feature: Before GlaDOS Sang

Gaming Made Me: Jonathan Coulton

Interrupted while coiling his precious cables, the sound guy glowers at me. "Scarface? What?" Now, the way you can tell games journalists aren't like other journalists is our shame. We're shy, we lack the killer instinct, mostly, that enables tabloid hacks to doorstep grieving families and hack murdered children's phones. I'm a case in point - 6' 1", 13 stone - and I'm being intimidated…

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Feature: Of Tim Schafer And Turret Wives

Story Time With Valve’s Erik Wolpaw, Pt 2

Yesterday, you probably read the first part of my chat with Valve's Erik Wolpaw and Double Fine's Anna Kipnis. If not, it's right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today's installment, we branch out a bit from yesterday's story-centric beat. Valve's newfound love of wearable computing,…

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Feature: With A Special Double Fine Guest!

Story Time With Valve’s Erik Wolpaw, Pt 1

It all began one sunny, seemingly inauspicious afternoon in a Starbucks. It also ended there - but, you know, later. Ragged and bone-weary from three days of wading through PAX's diseased hordes, Valve's Erik Wolpaw, Double Fine's Anna Kipnis, and I huddled around one last vestige of civilized humanity: a table. Then we spent nearly an hour talking about this year's sudden upsurge in crazy-interesting…

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Space P-Body: Portal Goes To The ISS

Does P-Body sound at all like 'oddity'? I don't think it does, does it? That's why I'm torturously explaining my lame gag here. That's why they pay me the almost adequate bucks. Not to mention that the gag, if it can indeed be called a gag, is entirely redundant as this story doesn't involve Portal 2's co-op robo-chum P-Body in the slightest. Rather, it's solely…

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Box News: Portal Legos, Limbo Special Edition

Welcome to RPS' first (and probably only) edition of Box News, an attempt at providing fair and balanced coverage of that most marginalized of objects in this digital age - the box - on the first day to conveniently feature more than one box-based news item in 437 years. On today's show, we'll be bringing you up-to-the-minute analysis of the developing Portal Lego set situation…

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Feature: Learning lessons in spaaaaaaace

Valve On Why Games Could Very Well Fix Education

The first time I ever played Portal was damn near magical. Each room I walked into held promise of some diabolical new assault on both my brain and the laws of physics, but I made them look like child's play. At the time, I was certain it proved I was a genius with an IQ so huge that even my bulging genius brain couldn't count…

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Bring Your Valve To School Day: Teach With Portals

Year after year, many schools struggle to teach kids basic math and reading skills. Portal, on the other hand, taught my childlike, directionally-crippled brain a slew of hyper-complex spatial reasoning abilities. In about 30 minutes. So I guess maybe it could be a good fit for the classroom. And hey, what do you know (aside from a Portal-imbued slew of hyper-complex spatial reasoning abilities)? Valve seems…

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Portal At The Pictures: Lab Ratt

Portal has been a surprisingly prolific source of inspiration for many high quality products, so a short fifteen minute film based on its universe isn't that big of a deal any more. However, what I love about Synthetic Pictures' Aperture: Lab Ratt (as spotted by The Sixth Axis) is how, in making a film based on Valve's Lab Rat comic, how successfully they portray the…

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7 years ago

Feature: A Word-Exposing Article Deliverance

Perpetually Testing Portal 2’s Perpetual Testing Initiative

We looked at Portal 2's puzzle creating Perpetual Testing Initiative, a streamlined, user-friendly application for making your own Portal 2 rooms, and then cried. So instead we got Craig "Fearless" Pearson to take a look, because we knew without a doubt that no one else can create a box with some boxes in it like him.

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(Entire) Life Science: Portal 2 Perpetual Test Initiative Out

Finding your true calling is tough. Perhaps, for instance, you have the diabolical, mustachioed mind of a puzzle designer, but some horrific mutation has left you with the largely unhelpful hands of a pirate, ghost, or lobster. And also, you're kind of lazy. Well, so much for coding your dreams into virtual reality. Guess you'll have to settle for a life of convenience store tedium…

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Portal 2 Map Creator Trailer Is Wonderful, Has Squids

Once Valve gets around to releasing its magical future goggles, I'm hoping it'll just start constantly beaming clever trailers for its games straight to my eyeballs. Between TF2's "Meet The ___" series and Portal's cavalcade of comedic excellence, I could spend all the rest of my days awkwardly cackling to myself on buses, in restaurants, and while committing the most unforgivable crime of them all: wearing…

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