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Portal 2

5 years ago

Portal 2 Level Reinterprets Companion Cube’s Doom

GLaDOS, GLaDOS, oh so monstrous, How does your garden grow? With portable cells and many dead Chells, And propulsion gel all in a row.The original Portal's Test Chamber 17 is notoriously the level in which the Weighted Companion Cube made its first appearance... and met its fiery doom. Though not before it became the cube with a face that launched a thousand memes.Thanks to an enterprising…

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6 years ago

Think Of All The Things We Learned In Portal 2

Have you ever idly wondered whether GLaDOS might have been up to more research and testing than the Portal games let on? A study from Florida State University into the effects of playing Portal 2 on a variety of skills won't do much to ease your fears, then.According to the study, spending eight hours playing Portal 2 is more effective at improving a range of…

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Steam Music Player Out Of Beta, Valve’s Soundtracks Free

In almost every strategy, management or sim game I play, I will immediately turn off the music which comes with the game in favour of my own. That means that Steam Music Player sounds like a good idea to me even if I long ago abandoned mp3s in favour of streaming. The built-in functionality, which lets you browse your music library and control playback from…

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Filmmakers Sourced: Saxxy Awards 2014 Announced

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That's perhaps because they're Valve's most expressive characters and because TF2's manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions…

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Aperture Tag Is A Whole New Portal Game… Without Portals

A Portal game without portals? "Why, that's like removing puppies from the Puppy Bowl," you might say. "What is even the point?" The point, fellow small dog enthusiast, is paint. Physics-affecting paints (think bouncy gel, etc) were part of Portal 2, but they weren't the main focus. Paid standalone mod/game Aperture Tag: The Paint Gun Testing Initiative puts them front and center, and it looks…

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Portal 2 Mod Adds Time-Travelling Legs

An oversized revolver, a chunky pump-action shotgun, a bolt-action rifle, and seeing my own legs: the four things I most want to see in first-person games. Perhaps the first three wouldn't fit too cleanly into Portal 2 but that fourth, yes, certainly! And joy of joys, a new mod has added that very feature, so I spent half an hour this morning running around staring…

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7 years ago

!!! – Valve Releases Video Of Steam Controller In Action

We've heard tell of the Steam controller's ins and outs (and ups and downs and lefts and rights and Bs and As and starts) from many a developer, but still skepticism reigns. And with good reason: Valve's haptics-powered Franken-pad is kinda bonkers. But now, at the very least, we can see - with eyes or echolocation - how it functions moment-to-moment. Go below to see…

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A Cute Puzzle Game: Tri Trailer

Portal 2 wasn't nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they'd went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out,…

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Feature: Free fall

Untold Riches: An Analysis Of Portal’s Level Design

Words by Hamish Todd.Portal has the best-designed first-person puzzles I've ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal's level design, and some lessons about what learning from it can do to improve game design.BE WARNED: This article uses multiple animated .gif images…

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Valve Wanna Make You Sweat Til You Can’t Sweat No More

We're waiting for you, Valve. In the sweat chamber. Show us what your mad wearable computing tech can do, instead of all this teasing. Latest report is that they've come up with kit which can measure assorted bodily responses, including heart rate, facial expression, brain waves, eye movement, pupil dilation, body temperature and, indeed, sweatability. Based on how you appear to be feeling, the game…

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Mirror’s Edge, Skyrim, More To Get Oculus Rift Support

I preemptively think I'm gonna be sick. Don't get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror's Edge's theme park of parkour, but now that it's probably going to happen, I realize that I should probably bid farewell to any lunches I've had in the past couple months. And who…

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8 years ago

Happy Mechsgiving, And A Merry Portalmas To All

I don't think it's possible to have any misgivings over an update officially titled "Mechsgiving." As for Portalmas, well, that one's a bit more up for debate, seeing as it's just a word I made up. But generosity's officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic…

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Feature: Before GlaDOS Sang

Gaming Made Me: Jonathan Coulton

Interrupted while coiling his precious cables, the sound guy glowers at me. "Scarface? What?" Now, the way you can tell games journalists aren't like other journalists is our shame. We're shy, we lack the killer instinct, mostly, that enables tabloid hacks to doorstep grieving families and hack murdered children's phones. I'm a case in point - 6' 1", 13 stone - and I'm being intimidated…

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Lab In The Dark: Portal 2 – Designed For Danger

Until this weekend, I hadn't revisited Portal 2 since the release of the Perpetual Testing Initiative. I vaguely assumed that user-built test chambers would fall, broadly speaking, into two types: so easy that they made me appreciate the complex genius of the originals, or so difficult that they made me appreciate the simple genius of the originals. Replaying Portal 2 at the end of 2011…

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Feature: Of Tim Schafer And Turret Wives

Story Time With Valve’s Erik Wolpaw, Pt 2

Yesterday, you probably read the first part of my chat with Valve's Erik Wolpaw and Double Fine's Anna Kipnis. If not, it's right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today's installment, we branch out a bit from yesterday's story-centric beat. Valve's newfound love of wearable computing,…

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Feature: With A Special Double Fine Guest!

Story Time With Valve’s Erik Wolpaw, Pt 1

It all began one sunny, seemingly inauspicious afternoon in a Starbucks. It also ended there - but, you know, later. Ragged and bone-weary from three days of wading through PAX's diseased hordes, Valve's Erik Wolpaw, Double Fine's Anna Kipnis, and I huddled around one last vestige of civilized humanity: a table. Then we spent nearly an hour talking about this year's sudden upsurge in crazy-interesting…

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Space P-Body: Portal Goes To The ISS

Does P-Body sound at all like 'oddity'? I don't think it does, does it? That's why I'm torturously explaining my lame gag here. That's why they pay me the almost adequate bucks. Not to mention that the gag, if it can indeed be called a gag, is entirely redundant as this story doesn't involve Portal 2's co-op robo-chum P-Body in the slightest. Rather, it's solely…

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Box News: Portal Legos, Limbo Special Edition

Welcome to RPS' first (and probably only) edition of Box News, an attempt at providing fair and balanced coverage of that most marginalized of objects in this digital age - the box - on the first day to conveniently feature more than one box-based news item in 437 years. On today's show, we'll be bringing you up-to-the-minute analysis of the developing Portal Lego set situation…

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