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Proteus

2 months ago

Feature: Be less horrid

Halloween 2018 Special: Some lovely games!

Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots.

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7 months ago

Feature: Listen to these dads

Podcast: What do we play with our kids?

The dadification of games continues. So we’re going full Dad this week on the RPS podcast, the Electronic Wireless Show, as we’ve been asked to talk about the games we play with our children. Alec’s daughter is excited by the unlockable characters in Rayman Legends (and she’s also strangely fascinated by Battletech). John’s son is a bit younger and likes to watch his dad diving…

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11 months ago

Feature: Give PC a chance

The 20 best non-violent games on PC

My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat. Primarily we're talking violence-free games here, but I…

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1 year ago

Feature: Boots on the ground

Have you played… ArmA 3?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I've long possessed a fondness for Bohemia Interactive's military simulators, ever since Operation Flashpoint invaded my hard-drive back in 2001. But ArmA 3 is the first Bohemia game since OpFlash to successfully modernise that that initial concept, striking a pleasing balance between ambition, accessibility, and stability…

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Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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2 years ago

Feature: Chill out

10 of the most relaxing games on PC

Navigate the gallery by clicking on the left and right arrows or use the left and right cursor keys on your keyboard! Real life is rubbish sometimes, and there’s nothing that video games can do about that. But I know that if I’ve had a particularly tough day at work, then sitting down at my PC and visiting a different world can often be exactly…

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Feature: Keep your finger on the pulse without giving up sleep

The 23 best bite-size games for busy lives

I am dad, hear me whinge. Too many games, not enough spare time, for all my non-work hours are spent kissing grazed knees, explaining why you cannot eat the food in that cupboard, constructing awful Lion King dioramas out of toilet roll tubes and being terrified that the next jump from the sofa to the armchair will go fatally wrong. I'm lucky in that my…

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Feature: First-person saunter

Alice And Pip: What Is (And Isn’t) A Walking Simulator?

Alice and Pip have been off wandering their way through digital worlds from Proteus to Sacramento and are now hobbling towards a shared definition of a walking simulator. Find out what conclusions they've reached and why their definition categorically does not include Dear Esther! Pip: Alice, when I asked you to recommend me your favourite walking simulators so I could go on some digital expeditions…

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Feature: Retrofitted virtual reality

BioShock, Firewatch, Dishonored & More: How Well Do Non VR Games Work In VR?

I've got two VR headsets in my inappropriately small home, and I spend more time feeling guilty that I'm not using them than I do using them. Conceptually I love the tech, and I sporadically have a fine time with 'experiences' - i.e. virtual tourism to real or made-up places - when it comes to games-games I'm yet to get all that much out of…

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3 years ago

Feature: Experience some wonder

Have You Played… Proteus?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. It's a challenge to effectively portray the peculiar emotional effect of playing Proteus [official site]. Perhaps the flagship entry in the RPS-celebrated 'walking simulator' genre, it's a pixel painting of seasonal wonder.

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Feature: A walk about games about walks.

A Psychogeography Of Games #5: Ed Key

This is article 5 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy this, please consider backing me on Patreon, where there’ll be a zine of these texts coming out in the New Year, plus an exciting new project announced soon(ish). In the months running up to the walk, Ed has sent me the occasional email, each time with…

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Feature: A year on the island

A Microholiday Album From Proteus

I was going to write about the plantlife in Proteus [official site] or something along those lines but then I went back and... it didn't feel like quite what I wanted to express today. Mostly I've gone back to just thinking about how lovely the game is, even when you strip out the movement and sound. Obviously it would be better with both but here…

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5 years ago

Feature: As A Matter Of FRACT

A Game And A Chat: FRACT OSC’s Richard Flanagan

FRACT OSC is a musical passion project that's been strumming light riffs on the backing track of RPS' Official Exciteosourchestra for years. It's a first-person explorer set in a pulsating dance floor paradise of smooth synths and devious puzzles. Our kind of thing? You don't know the half of it. Alec, however, came away feeling slightly let down, so I invited creator Richard Flanagan to defend…

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Feature: Nature Vs Nurture

Staying Humble: Proteus’ Origins And Ed Key’s Next Game

Proteus is a warm, soothing bubble bath for the soul. The lo-fi first-person explorer lets players loose on an island that's one part rainbow dreamscape and another chirpy chiptune music maze. Basically, it's what I imagine nature lovers believe the outdoors to be, even though every real-life forest, hill, and tree is actually made entirely out of spiders. And yet, for all of Proteus' high-minded…

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7 years ago

The Hills Are Alive: Proteus Beta Release

Accidental audio creation and island exploration are the tasks at hand in Proteus, although everything in the game is less of a 'task' and more of a possibility. Wandering around randomly generated landscapes, which are like storybook dreams from yesteryear, the player discovers visual features that trigger audio effects, from the plinky-plonky strum of rainfall to the jolly synth-speak of peculiar lifeforms. I think they're…

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Feature: Ed Key and David Kanaga do the chat

IGF Factor 2012: Proteus

Today in our series profiling (almost) all the PC/Mac-based finalists at this year's Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game's origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all.

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Feature: Too afraid to touch Terry

Level With Me, Ed Key

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of…

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