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Proteus

6 years ago

Musical Wandering: Porapora

Come on, that's enough. You've had enough. It's noon. Get up. Get out of the house. I'm going for a swim, and if you're still there when I get back, I'll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we're all back. Don't pout. Oh,…

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Self-Interviewing Devs: Proteus And “Walking Simulators”

I've discovered a novel way to conduct interviews: tweet vaguely about something you're interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: "I use 'walking simulator' warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max."The…

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A Dark New Dream: Proteus Modded Into Purgateus

If Proteus is the warm yet anxious dreams one has after a Tuesday night with a bottle of fizzy wine and a Princess Mononoke DVD, then Purgateus may be what happens after a Friday night of listening to witch house while scrolling through Tumblr blogs, you know, that sort with lots of triangles and pale ladies draped in black. The mod turns Ed Key's walking…

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Feature: As A Matter Of FRACT

A Game And A Chat: FRACT OSC’s Richard Flanagan

FRACT OSC is a musical passion project that's been strumming light riffs on the backing track of RPS' Official Exciteosourchestra for years. It's a first-person explorer set in a pulsating dance floor paradise of smooth synths and devious puzzles. Our kind of thing? You don't know the half of it. Alec, however, came away feeling slightly let down, so I invited creator Richard Flanagan to defend…

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7 years ago

Square-Enix Wants Other People To Make Their Games

The troublesome burden of being an IP rights holder is starting to get to Square-Enix, who just can't take it anymore. The publisher has announced the Collective, a sort of combination of Steam Greenlight and crowd-funding that'll enable game devs to pitch ideas to the company. If, after 28 days, the game has gained enough support from the people then they'll allow you to take…

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Feature: Nature Vs Nurture

Staying Humble: Proteus’ Origins And Ed Key’s Next Game

Proteus is a warm, soothing bubble bath for the soul. The lo-fi first-person explorer lets players loose on an island that's one part rainbow dreamscape and another chirpy chiptune music maze. Basically, it's what I imagine nature lovers believe the outdoors to be, even though every real-life forest, hill, and tree is actually made entirely out of spiders. And yet, for all of Proteus' high-minded…

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Goodness: Humble Bundle 8 Has Hotline Miami, Proteus

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One's about languidly strolling around a neon-bubblegum dreamscape paradise while the other's about blink-and-you'll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape "paradise". They are one anther's bizarro twin, eternally opposed but forever intertwined. Also, they're in the latest Humble Indie Bundle together, which is…

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Feature: Operatic

Proteus review

Ed Key and David Kanaga's Proteus has been floating around for a while, almost finished, almost finished. But now it finally is, and up on Steam, and I've been playing it on a loop. A game I really didn't get the first time I enjoyed its pretty colours on a GDC show floor, now makes complete sense to me. Going in, I had no idea…

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Proteus Gets A Releaseus Dateus At Lasteus

Just a short post as I have to go and do a thing with vegetables and a knife and a saucepan, but I can't not mention that Ed Key and David Kanaga's wonderful ambient exploration/sorta-music game Proteus finally has a release date for its finished version. January 30th is that date, which it means it's just over a week until we can discard our beta…

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8 years ago

Ambience In Action: Proteus Live

We've posted surprisingly little about audio-visual wunderkind Proteus, which I suspect is to do with the fact that, as a primarily sensory experience, it's far more difficult to describe than it is play. Certainly, Ed Key's ambient exploration game has at least three staunch fans in Castle Shotgun - myself, Jim and Adam - and it would be remiss of us not to encourage any…

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Land Ahoy: Proteus Gets Big Update, Oct Steam Launch

Oh how I adore Proteus. It's equal parts minimalistic, enchanting, and really, really difficult to describe to people who haven't played it. I mean, the point is to just walk around an island that looks like heaven as imagined by the tiny, tribal colony of Atari 2600s that have been forever exiled to your closet. And then things kind of just... happen. Except when they don't.…

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The Hills Are Alive: Proteus Beta Release

Accidental audio creation and island exploration are the tasks at hand in Proteus, although everything in the game is less of a 'task' and more of a possibility. Wandering around randomly generated landscapes, which are like storybook dreams from yesteryear, the player discovers visual features that trigger audio effects, from the plinky-plonky strum of rainfall to the jolly synth-speak of peculiar lifeforms. I think they're…

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Feature: Ed Key and David Kanaga do the chat

IGF Factor 2012: Proteus

Today in our series profiling (almost) all the PC/Mac-based finalists at this year's Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game's origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all.

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9 years ago

Feature: Too afraid to touch Terry

Level With Me, Ed Key

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of…

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Feature: A Good Year For Open Worlds

Is 2011 The Year Of Game World Exploration?

This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I've…

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Feature: The PC brigade at the IndieCade

IndieCade Awards And Alternatives

I spent the weekend in a haunted watermill, which was pleasant and all, but I would rather have been at the Indiecade festival, battling inanely with invisible weaponry and rearranging boxes with strangers. The whole thing is done with now and that means it's time for me to take a look at the winners, some of which I'll cast no more than a sidelong glance…

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