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Rage

8 years ago

Rage: Surprises And Miseries

Question to the floor: how's everyone doing with Rage at the moment? There seem to be mixed reports as to the efficacy of the recent patch - for some it did the trick, for others (especially on ATI cards - our own John Walker claims the game is still more or less unplayable on his 5850) it didn't help the glitching and texture pop-in, and…

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Byte vs Brick: Week Ending Oct 7

Again! Again! It's our theoretically regular comparison of Steam's top ten best-selling games over the last week with the same at UK retail. Will Rage have stormed its way to the top despite the outrage and buck-passing surrounding its technically-troubled PC launch? Or will foot-to-ball have conclusively proven that an Englishman's national sport is more important to him than pretending to be a time-lost survivor…

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Rage: Settings Patch/Carmack On PC Probs

id's legendary robo-brain John Carmack has broken the developer's rather inadvisable silence about the mucky state of Rage at launch on PC last week. Apology? Nah? Accepting blame? Nah. It's all ATI's fault that id released a game designed for future rather than existent drivers, he says. Oh, and the reason the game, once working, is still not as super-shiny as we might have hoped…

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Feature: Happy to be angry

Rage review

Rage, the first id game since - careful now - Doom 3 - came out on Tuesday in American climes, and is due in the retailer-oppressed UK tomorrow. After initially losing a day to the PC version's notorious technical problems, which ultimately led to picking up a different graphics card and manually tweaking configuration files, I've since been haring my way through its wastelands and…

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Sweet Desert: Fixing Rage’s Texture Problems

Alec and myself are busy playing Rage, and rather enjoying it, actually. That said, we had to do quite a bit of tweaking to get the damned thing working ok. We both used the fix detailed here in combination with enabling the GPU transcoding thing, while also updating drivers (particularly important for ATi cards). This seems to address most of the texture pop-in issues, and…

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Working Rage ATI Fix Now Out

Why, that's the most boring headline I've ever written here. Still, it's late, I'm tired, I've spent half the day unsuccessfully trying to track down an NVIDIA card so I can play Rage without feeling nauseous, but now I don't have to because ATI have put out a fix for the unhappy state of the game on Radeons. Unlike the first supposed fix, this makes…

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Raging About Rage PC

Good news! Rage is now on my PC, and I have begun to play it. I am excited to be doing so, based on what I've played of the game previously. Bad news! I'm seeing quite a few technical problems on my PC. To the point where I'm not sure I can keep playing. Sounds like I'm not alone either.

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Rage: Two Barrels Is A Commercial Incentive

Yeah, all this malarky about pre-order bonuses leaves me a bit uninterested, and I tend to gloss over such news. This one, however, had me say "Aw." And also "C'mon." You know in that imploring, almost disbelieving way? The double barrel shotgun in Rage is only (so far) available if you pre-order, and therefore get the Anarchy edition. So a post-apocalypse game, by Id, where…

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Going Balloonistic: Rage

Just in case anyone was worried that Rage might end up just being Slightly Miffed, the launch trailer, which you may have seen on a televisual device, has come along to remind us what the game is really about. Angry music and mutants being clobbered. Of course, there is actually more to it than that but it’s important to emphasise that the following things will…

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RPS Demands: We Want Keen DLC For Rage

It's a simple enough demand, I think. Yes, id, we've been increasingly impressed with the constant trickle of promotional trailers you've put out for Rage over recent months, and you've proven that Mr. Carmack is fully capable of talking the talk. But are you big enough to take on outside feedback? Will you listen to our plea? We think it's about time for the Commander…

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Feature: That's the id talking

Interview: The Rage & Lust of id’s Tim Willits

Immediately after sitting down for a surprising hour with id's forthcoming shooter Rage, I collared creative director Tim Willits for a quick chat. Covered: how close to finishing the game id are, how they hope to do DLC right, how people are playing the game in different ways, how... noteworthy he found some of the game's female voice actors, and Rage's 'imperfect is good' approach…

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Feature: The id game that isn't an id game

A Surprising Hour With Rage

While Dishonored was the best thing I saw at Gamescom by a long shot, bagging the bonus invisible award of ‘most pleasant surprise’ was id's soon-to-be-released Rage. I feel like I’ve been seeing Rage forever by this point – so many trailers, so many preview events, even some hands-on time. And I’ve always thought of it as this fast, dumb, relentless, obvious thing – which,…

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Id Tech: Carmack’s Keynote In Full

Aha! I am not sure this video had surfaced while I was posting yesterday, but here it is anyway, below, via Bethblog. It covers Rage and the tech behind it, what Carmack thinks of the PC as a platform now, Doom 3 code being released, and lots of tech jabber about various platforms and games (even some mentions of Doom 4 tech) that you may…

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Carmack Talks Rage PC, Bombastic Trailer

Mr Carmack was up on stage at QuakeCon last night, and he was talking Rage and PC. Getting the PC version up to speed has, apparently, been one of the sticking points for Rage's development, which has taken a few years now. Interestingly, release might not be the end of the that particular line of development, either, because Carmack has revealed that he's already started…

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Doom It Yourself: Doom 3 Source Code Due

Quakecon 2011 kicked off yesterday, and included another of John Carmack's traditional incredibly long and bewilderingly technical talks, delivered at an audience primarily there to repeatedly frag each other but prepared to sit through all this talk of doohickeys and megawotsits due to their sheer love and respect for the godfather of FPS. If they were also primarily there in the hope of Doom 4…

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Feature: Rage Against The Dying Of The Light

Rage: A Hands-On Preview

(Click the images in this feature for full sized shots.) I am a ark survivor! A proud child of the late Mother Earth, dispatched into hypersleep to escape the meteor inbound to pummel Gaia. Our deep-buried pod is one of hundreds of such! When we wake we will show that mankind has learnt from the mistakes we made on our original home. We shall spread…

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Rage: “The Enemies” Trailer

It now seems certain that video previews for Rage will never end (not least because Carmack was again quoted talking about Rage 2 this week...). Even after the game has been released we will, for as long as live, see talking heads from Id pop up to tell us about the value of the story, or the open world, or - in this particular case…

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Id Detail Rage’s Open World, Again

"Open, but directed," says Tim Willits in this latest look at Rage, referring to the way the player will have scope to explore the wasteland, while being directed down particular paths to complete individual missions. That seems to be generally how folks like their open world, too. Some scope for poking about and exploring, but generally a storyline to follow, too. In fact, the more…

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