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Receiver

3 months ago

2013’s Receiver is now prettier and smoother and you should play it

Revelling in the finer points of gun operation seems distasteful to me now in a way that it didn't back in 2013, but I still bloody love Receiver. It's about stalking across dystopian rooftops, deserted but for the turrets and drones intent on killing you. So far so videogames, but what sets Receiver apart is the way every weapon requires meticulous care. Press R in…

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4 years ago

Feature: Gun Game

Have You Played… Receiver?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. There are a lot of games with guns in them, and a lot which strive for some measure of simulation, but few that manage to wring the tension, nuance and sense of expression that Receiver [official site] does from its arsenal of carefully…

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5 years ago

No Need For A Receipt: Receiver For Free

Receiver is a game with "a lot of buttons. A needless amount." So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that's precisely what QWOP is. Receiver isn't a game about pointing and shooting, it's a…

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6 years ago

Feature: Press H To Read Thoughtfully

Give Me More Expressive Actions In Videogames, Please

Receiver is a first-person shooter made in just seven days. It takes place on a set of grey rooftops sparsely populated by turrets and flying robots. Your goal is to collect cassette tapes from randomised locations, and each one contains a nebbish voice coldly reciting instructions and explanations of the game's hard-boiled scifi setting. It's austere and £3/$5, yet it's also one of my favourite…

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7 years ago

Lock And (Down)load: Receiver On Steam

In between being Humble and making games about dangerous rabbits, the handsome folk at Wolfire have made a game with astonishingly complex gun-mechanics. It's called Receiver, and it's arguably one of most interesting experiments in the first-person shooting field for some years. Rather than clumsily attempt to precis this, I've posted Wolfire's own mechanics video below. The game has just had a big content update…

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Fiddle With The Gundamentals In Relock

It's always interesting seeing how games come to be. Take Relock: it was inspired by Wolfire's excellent Receiver, a complicated gun sim that was made for the 7-day FPS challenge in the middle of last year. Receiver is excellent, but with Wolfire currently making a wabbit kung-fu sim, it's unlikely to get much love. So Relock is here to give the people that loved Receiver…

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Greenlight Lives: Anodyne, Receiver, More Make The Cut

Gabe Newell hasn't been particularly sweet on Steam Greenlight as of late, but the fully open Steam of tomorrow hasn't supplanted its "dictatorial" ways just yet. Instead, the mighty user-driven machine trundles on, streamlining the process where it can and rhythmically opening its jaw each month to crunch down whatever creative morsels we offer up. So then, what's on the menu this time around? Well,…

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Feature: Reality doesn't have a reload key.

Impressions: Wolfire’s Hyper-Realistic Gun Sim, Receiver

I went to a firing range once. Now, don't get the wrong idea: I had no pretensions of "Oh, I've played first-person shooters, so this will be a bullet-casing-encrusted cakewalk." I was not able to pre-fathom, however, just how truly terrible I'd be. Even the simple act of loading rounds into my borrowed 9mm pistol's magazine was - at least, at first - an awkward,…

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