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Roguelike

2 years ago

Feature: Humanity is doomed

Have You Played… Nuclear Throne?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Nuclear Throne [official site] is a bullet hell, twin-stick shooter roguelike set in an apocalyptic wasteland. Like, seriously apocalyptic - playable characters include a telekinetic sack of eyeballs, a mutated plant that’s 90% mouth, and a blob of radioactive gloop.

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Feature: We'll meeeet agaaain...

Podcast: The Electronic Wireless Show talk roguelikes, Rogue Islands, and Divinity: Original Sin 2

Here, drink this potion. It's called the Electronic Wireless Show and it's a podcast. Yes, you drink it via your ears, unusual I know, but you'll feel much better afterwards. This week, we're talking about roguelikes, roguelites, roguefites and roguelifes. What do words even mean anymore? Also, Pip has been enjoying the blocky spellcasting of Rogue Islands, while Adam is killing innocent young men in…

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3 years ago

Feature: A game deserving of more attention

How Unexplored generates great roguelike dungeons

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Unexplored [Steam page]. “Dungeon crawlers are very much the hero’s journey, where you start off as a nobody and end up as the big hero,” says Joris Dormans, creator of realtime dungeon crawler Unexplored. “Or at least that’s the plan.” Unexplored creates great hero’s journeys. As…

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4 years ago

Feature: Death Cab for Mutie

Premature Evaluation: Caves of Qud

Each week Marsh Davies sniffs out advantageous evolutions among the many horrendous deformities of Early Access, and comes back with any stories he can find and/or succumbs to a gruesome fate in a Darwinian dead-end. This week, every which way he turns is a genetic cul-de-sac in Caves of Qud [Steam page], an uncompromisingly old-school Rogue-like set in a doggedly lo-fi post-apocalyptic sci-fantasy world, heavy…

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5 years ago

Feature: Das Roguelike Boot

Diary: Exploring The Watery Depths Of Sub Commander

05:56: NEW ORDERS X LOCATE AND SINK SS Vancouver X TARGET SPOTTED AT 25S 160E Sub Commander is a free roguelike submarine sim. I first learned about it from Tim's Flare Path write up of the game, and since then I've been spending occasional afternoons sending crew upon crew to their watery demise at the bottom of the murky depths. Playing it this afternoon has…

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6 years ago

Feature: An Indie Epic

Interview: Ultima Ratio Regum, A Generated 4X Roguelike

Ultima Ratio Regum is a "a semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization." Ultima Ratio Regum so far procedurally generates a solar system, a planet and its continents, ziggurats, the riddles and block-pushing puzzles that allow you to explore those ziggurats, and the positions of the vines covering the blocks you're pushing. It's beautiful.…

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Feature: Taking A Rogueliking

Hands On: Eldritch

As Nathan mentioned this morning, Eldritch is from the hands of David and Kyle Pittman, formerly of BioShock 2 and Borderlands fame. But hey, maybe all they did was make those games crash? We don't know! So I've taken a look at Eldritch to see if their pedigree counts for anything... Oh, it does. It's really rather good. They probably didn't make those games crash.

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7 years ago

Anti-Skyrim: Iron Age Roguelike UnReal World Goes Free

This unfortunately-named roguelike (it's never wise to call your game something that sounds like a 1990s Epic fansite) had a brief mention from Adam back in 2011. This scares me because Adam's still the new boy in my mind, and now it seems he's been working here for going on two years. I digress! UnReal World is an iron age-set roguelike about survival, and the…

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Space Skulk: Steam Marines

Here's a wee free dram of roguelike-like for those who enjoy such things of an evening. Steam Marines is a squad-based, turn-based space-based game in which four tiny doomed people wander through a starstriding vessel and get killed by robots. Even though they do die a lot they're not weaklings, able to smash through metal walls just for the sake of it. Covering entrances and…

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Winner Makes All: Mercury’s Roguelike Experiment

Mercury is "an experimental winner-generated arcade roguelike", which immediately made it sound more exciting than "a massively anti-aliased cover-based shooter set in a warehouse on the moon" when I read about it first thing this morning. It's a free game in the early stages of development, which, because of its brilliant conceptual twist, makes it the perfect time for the good people of RPS to…

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Feature: Asphyxiation Fixation

Impressions: FTL Beta

FTL didn't just have a successful Kickstarter, it was stratospheric. Having asked for enough to finish off their roguelike spaceship sim, the two person development team received enough mony to build an actual interstellar vessel. Thankfully, they stuck around on Earth long enough to finish off the game, which should be out next month. In the meantime, here are my thoughts on the beta.

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Crazy Like A Roguelike: ElonaPlus

Resurrect all roguelikes, goes out the cry, even the ones that have not died. Fundraising for further ADOM development is already under way and Indie Games Magazine notice that Elona is now back as ElonaPlus. The team working on the game are new and they're mostly fixing bugs, although there are apparently several new features. It's hard to tell what's new since Elona already contained…

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Roguelike Resurrection: ADOM Seeks Funding

ADOM is one of my favourite games, mostly because when people talk about how brilliant it is I sometimes think they're talking about me. Then they say something like, "ADOM's insistence on killing me with savage beasts is quite distressing", and I've never killed anyone so it's at that point I realise they're talking about another more more murderous Adam, or Ancient Domains of Mystery.…

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8 years ago

Falling From The Top Of The World: TowerClimb

Cheerfully described as a "roguelike platformer", TowerClimb is like Spelunky in reverse, although that's not to imply it's a copycat. It's a compliment, and also the quickest way I can think of to describe TowerClimb's abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly…

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Feature: That w@s the week that w@s

The Many Faces Of Roguelikes: Seven Days Of Rogue

Preamble alert! The 7-day Roguelike Challenge is not new but this year it has drawn a record number of entries. More than seventy roguelikes were created, by individuals or teams, in the seven days allotted. Back in 2008, when the excellent Fatherhood was an entry, there were only nine successful submissions. I deeply regret that I don't have time to play seventy roguelikes but that…

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+1 Vs Infinity: Me Against The Mutants

One of many 7-Day Roguelikes created for this year's challenge (which Mr Smith will be presenting a more fulsome guide to in the not-too-distant), free browser-based game-ette Me Against The Mutants further complicates the risk of perma-death with the concept of 'Infinities.' Either you're trapped in a repeating angular vortex or you need to create one of your own in order to get the drop…

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DoomRL Is Now 90% Handsomer

Tiles are the most exciting thing you can say to a rogue-like likerer: it means that their most-liked of genres has been updated with graphics. DoomRL's graphical update has been hanging around since 2007, when Spelunky maker Derek Yu promised he'd add them. Now, in 2012, the year of the Mayan apocalypse, he's finally done it. I'm not saying that this update, which also brings…

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Party Of Three: Mysterious Castle

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I'll be living in something even more like a castle. Hopefully not a Sinister Oubliette. The game is a grid-based, tactical spell and sword 'em up set in a…

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Beaming: FTL Is The Star Trek Game I’ve Always Wanted

Every fantasy you've ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don't have those fantasies yet, then soon it'll be all you can think about. FTL's random, rogue-like space-faring nastiness just got me into an unwinnable fight…

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Feature: The Adventurer's Curriculum

Impressions: Hack, Slash, Loot

Hack, Slash, Loot, which released yesterday, is dungeon crawling in a very pure form. Between the hacking, slashing and looting you'll be doing a bit of walking, sure, maybe even reading the occasional scroll, but there's not much else to distract from the bare necessities. It may well be the simplest roguelike I've ever played, with actual visual approximations of the things you're looting, hacking…

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