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Roguelike

4 years ago

Feature: Agent of Shields

The Depths Of Tolagal review

Dark Souls is the only other game that has made me think about shields quite as much as I have over the last two days. In most games, once the blasted things have been equipped they'll merrily absorb damage until the end of time. Not here. Not in The Depths of Tolagal. Deceptively simple in appearance, Tolagal has some of the smartest turn-based tactical combat…

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5 years ago

Doom And Demonology: Tales Of Maj’Eyal DLC

Tales Of Maj'Eyal (TOME) is a proper roguelike rather than a roguelite or roguelike-like. I have nothing against Diet Roguelike but we're reaching the point at which the new FIFA might chuck in a perma-relegation mode and claim to have roguelike tendencies. The truth is, I'm chuffed that aspects of Rogue have infiltrated the wider world of gaming but sometimes I like to retreat back…

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Desert Island Risks: Wayward

Survival and crafting are strongly linked concepts in gaming. Here in the real world, I survive by writing about toys (and the occasional art-toy), an onerous duty that is deemed worthy of financial reward. I use the dosh to buy chips and fizzy pop, and somehow that seems to be enough to keep my tiny engine running. Truth is, I've never crafted anything in my…

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Feature: Das Roguelike Boot

Diary: Exploring The Watery Depths Of Sub Commander

05:56: NEW ORDERS X LOCATE AND SINK SS Vancouver X TARGET SPOTTED AT 25S 160E Sub Commander is a free roguelike submarine sim. I first learned about it from Tim's Flare Path write up of the game, and since then I've been spending occasional afternoons sending crew upon crew to their watery demise at the bottom of the murky depths. Playing it this afternoon has…

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Actual Roguelike Alert: Ancient Domains Of Mystery

The purity of the term 'roguelike' has been debased and diluted. When I tell you that a game is a 'roguelike' you might expect to see platforming, first-person procedural dungeons or, I don't know, a kart racing game with a cast of death-staring cartoon characters. It's time to start a 'Reclaim Roguelike' campaign and Ancient Domains Of Mystery's revival is a superb catalyst. The game…

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Roguelike-like FPS Rogue Shooter Blasts Out With A Demo

The roguelike-like spirit has meandered across video games history for a few years now, turning old things new with a little roguelike RPG kick, and now it's hit the unusual host of wonky '90s shareware FPSs. Rogue Shooter: The FPS Roguelike launched last Friday, looking and sounding like something from the dark corners of a 1996 cover disc but pleasing with procedural generation and oodles…

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Spike The Earth: KeeperRL Alpha

Every morning, my inbox contains at least one email pointing in the direction of a less complicated and/or complex Dwarf Fortress. There was a time when I believed in the dream of an approachable Dwarf Fortress with a friendly interface but I'm starting to think that even the slightest simplification invalidates the comparison. Dwarf Fortress is complexity, of simulation and control, and the games that…

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Buddy Systems: The Nightmare Cooperative

During an average weekday, I play approximately 14 prototypes or demos, found while casting my Monocle of Sauron across Twitter, or searching IndieDB and the TIGforums. Most days, I end up bookmarking one or two projects and check back on them at a later date. Every now and then, faced with a deluge of AAA press releases for BB games, I decide to share a…

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I Very Much Roguelike The Humble Weekly Bundle

While the main Humble Bundle is diverting itself from gaming with a really quite splendid collection of audiobooks, it seems to have snuck out one of the best collections of games so far in its Weekly Bundle. Rather than showcasing games from one studio, this week it's a collection of Roguelikes. (Everyone who wants to have a fight about the terminology, please do so here.)…

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Feature: TOME is where the heart is

Tales Of Maj’Eyal review

TOME is a roguelike. It’s not a roguelikelike or a roguelite. It’s not a platform game with permadeath and procedural bits and pieces. It’s a top-down, tile-based RPG, with a variety of races and classes to master, and a mean streak wider than Rushmore Jefferson’s nostrils. You won’t have to squint at ASCII imagery or memorise a hundred key bindings to play it either –…

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Hone Your Lovecraft: Eldritch Creator Spills Sales Figures

It's sometimes hard to gauge from the outside exactly how successful an indie game has been, so I'm always interested when developers release figures. David Pittman, creator of Lovecraftian first-person roguelike Eldritch, has done just that. In a post-mortem posted on his blog, the former 2K Marin developer outlined the steps he took in leaving his old job, building the game, and was even kind…

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6 years ago

Feature: An Indie Epic

Interview: Ultima Ratio Regum, A Generated 4X Roguelike

Ultima Ratio Regum is a "a semi-roguelike game inspired by Jorge Borges, Umberto Eco, Neal Stephenson, Shadow of the Colossus, Europa Universalis and Civilization." Ultima Ratio Regum so far procedurally generates a solar system, a planet and its continents, ziggurats, the riddles and block-pushing puzzles that allow you to explore those ziggurats, and the positions of the vines covering the blocks you're pushing. It's beautiful.…

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Always Bet On Spelunky Death Roulette

First there was Salty Bet, the 24/7 Twitch stream where AI-controlled fighting game characters do battle with one another in front of an audience who can bet on the winner with fake money. Now there is Spelunky Death Roulette, a similar wrapper for a group of Twitch streams where viewers can use fake money to bet on how they think the player will die.

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Feature: Are you a bionic enough dude?

Bionic Dues review

Five minutes of Bionic Dues was almost enough. I was attracted by turn-based tactical mech combat but swiftly repelled by confusion and comedy voiceovers. I quit. Later, just before bed, I decided to try again, reasoning that while Arcen may not be on a winning streak, their games are usually more interesting than this one had seemed. I never did make it to bed that…

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Feature: Taking A Rogueliking

Hands On: Eldritch

As Nathan mentioned this morning, Eldritch is from the hands of David and Kyle Pittman, formerly of BioShock 2 and Borderlands fame. But hey, maybe all they did was make those games crash? We don't know! So I've taken a look at Eldritch to see if their pedigree counts for anything... Oh, it does. It's really rather good. They probably didn't make those games crash.

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If Girl Talk Made Games: DoomRL And GMDoom

I have two, TWO, things about Doom to show you. This is like being an archaeologist in the jungle and discovering a skellington, but the skellington's heart is still beating and then, oh noes, there's a ball chasing me and I've dropped my hat and give me back my whip Alfred Molina! This Doom reporting is tough work. No wonder all the journalists from that…

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