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Routine

3 years ago

Murdered By Robots On The Moon: Routine

The streets are littered with bones and pumpkins round these parts. It's the day after Halloween and anyone who isn't waking up with an ectoplasm hangover didn't go to the right party last night. Now that the bats have been placed back in the belfry and the skeletons have been returned to their closets, you might think all things spooky are done until next October…

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6 years ago

Feature: “I've got a really strange passion for the moon.”

C++ Of Tranquility: Lunar Software Explain Routine

Aaron Foster and Lunar Software are making Routine, a fascinatingly atmospheric sci-fi horror game set on the moon. It's non-linear, based on exploration, and filled with horror and intriguing ideas. I spoke to Foster and asked him to share some of those ideas with us.

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Routine Is Anything But Routine, Also Beautiful

We've mentioned before how Lunar Software's UDK-powered Routine is something like Amnesia in space, but I don't think the last trailer really nailed how impressive their level design is. Take a look at their latest, below, for a taste of that. Yeah, that metallic taste is concentrated atmosphere, right there. They've been saying stuff like "Be immersed with Full body awareness, Deadzone aiming, no HUD,…

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7 years ago

Deserves Some Buzz: Routine Is Amnesia On The Moon

Kubrick knew all about the Moon (capitalised out of fearful respect). 2001 was a huge warning to keep away or we'd be eaten by space babies and tossed down a psychedelic garbage chute. But we didn't keep away. We meddled and then, 30 years later, he died. Think about it. Icy tendrils of fear are no doubt wrapping around your spinal column, like a snake…

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