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S.T.A.L.K.E.R.: Call Of Pripyat

5 years ago

All STALKER Games Saved From GameSpy Server Meltdown

GameSpy has officially exploded, and games are still fleeing from ground zero while green smoke and shrapnel billows every which way. It's been a messy process, to say the least, with some games finding happy new homes while others collapsed on the street side, never to rise again. STALKER, thankfully, has made it out at the last second, with whatever remains of GSC releasing a…

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Feature: Scanning For Anomalies

In the Zone: How Gamers Experience The Real Chernobyl

I am standing in the middle of Pripyat in what was intended to be the site of the 1986 May Day festivities. Now an expanse of cracked concrete, the iconic rusting ferris wheel stands behind me. No one else is in sight, as I've been left here alone to get on with some measurements. Looking down at the Geiger counter in my hand I slowly…

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Feature: Stalk this way

Impressions: Stalker: Lost Alpha

Stalker: Lost Alpha is out, but it's not finished. Typical Stalker, really. The game, a fan-fronted effort to reconnect all the elements that were cut from Shadow of Chernobyl, was leaked during development. The developers have chosen to release it earlier than planned, and I decided to try it out. It's still Stalker, still based on the first game, but at the same time it's…

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6 years ago

Feature:

I Am Overencumbered: Why Game Inventories Matter

Rob Sherman, author of interactive fiction project Black Crown, asked if he could write about videogame inventories. We were powerless against the result, which pairs a personal journey through the English countryside with a treatise on the power of possessions and the reasons videogames must do better in representing them. There was once, and still is, a boy and a man called me, and one…

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Cloned Zone: Survarium Footage

My conflict-o-tron is clicking like that time I discovered a 'free kitten, smoosh child' lever. I could have had a free kitten, but then there's that child. Not even imagining the cutest kittens and the worst children could get me to pull it. Believe me, I tried. Survarium has me in that same sort of headspace: a game from a lot of the Stalker devs…

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A Stalk In The Park: Survarium’s Big Map, Plantiest Faction

If various apocalyptic games, books, and movies have taught me anything, it's that you always side with the trees. Humans? Nah, they're old hat. On the way out. This is largely evidenced by the fact that they always find some way to bomb, globally warm, or pandemic themselves to the brink of extinction. That's not exactly the stuff of a winning team. Trees, though, they…

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Cluck You: Humans Must Answer Out Now

This career affords me the option to write about space chickens more often than you'd think, but still not as much as I'd like. It's a real shame, but this - this right now - is a most eggcellent moment. And getting to namedrop STALKER in the same article? Well that's just the finger lickin' chicken's most prized pickins' (I'm from Texas, so I'm allowed…

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S.T.A.L.K.E.R. MISERY 2.0 Will Make Summer Grimmer

The sun is beating the UK into sweaty submission. Flowers are blooming, there is blue where there's usually grey, and lollypops are the staple food source. Summer has finally decided to show up and make the world brighter and sort of happier, so this weekend I closed the curtains and spent my off-time fiddling with Stalker. I decided I wanted to pretty up the original…

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Survarium Enters Alpha, Will Expand Over Time

To this very day, I continue to be followed around by a gray little rain cloud that weeps heaving droplets over STALKER 2's demise. I have named it Probably Clinical Depression - after my great grandfather, of course. But one can only linger on the past for so long. I know this. I am a mature adult with grownup feelings, coping mechanisms, and tastes in…

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7 years ago

GSC: We Remain The Owner Of The STALKER Brand

Update: GSC responded to our queries, pointing out two rather major items: 1) "BitComposer doesn't have any rights as to S.T.A.L.K.E.R., except for distributing our game Call of Pripyat on some territories," a rep clarified. "They may have purchased the rights for the game based on Roadside Picnic, but it has nothing to do with S.T.A.L.K.E.R. or its universe." 2) "GSC is seeking ways to continue the series,…

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BitComposer Acquire S.T.A.L.K.E.R. From “Strygatsky”?

UPDATE: Just got off the phone with bitComposer, who tell us that they DID acquire Stalker rights from the late Boris Strugatsky. Quite what this means for the S.T.A.L.K.E.R. franchise isn't clear, as they can make no further comment at this time. UPDATE 2: It seems we might be looking at STALKER for bitComposer and a separate franchise to S.T.A.L.K.E.R. Confusing, eh? Those of you…

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Of Space Chickens And Men: Humans Must Answer

Was my decision to write this story influenced strongly by the fact that I'd get to include the phrase "space chickens" in a headline? Future scholars will argue over the answer to that very question for generations, and they'll be wasting their time because duh. But eggstraterrestrials galaxy-faring coop-flyers are - believe it or not - only part of what makes Humans Must Answer intriguing. The other half…

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Bethesda Have Rights To STALKER, Claims Galyonkin

RussianUkrainian blogger and marketing man Sergey Galyonkin - who tipped off the closure of the STALKER 2 project earlier this year - has claimed that Bethesda now have the rights to make a publish a STALKER game. They apparently do not have rights to the extended universe. GSC owner Sergei Grigorovich has not sold the brand, but apparently Bethesda could now make a game based…

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Feature: Between Accident And Animation

Stop Making Scenes: Against Cinema In Games

'Cinematic' should rightfully be a dirty word when discussing games and yet Max Payne 3's marketing wears it proudly, like a sweat-stained vest or an inappropriately jaunty tie. A cutscene is cinematic, every detail and angle just so, no room for accident or deviation, but to aspire to a ‘cinematic’ experience during play is to ignore so much of what makes experiences within a game…

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Crysis, Meet STALKER: CryZone – Sector 23

I had a jolly good time with Crysis, mostly just watching things fall over and cooing with delight, but if I could have changed one thing about it I would have made it less about wearing a nanosuit and punching people through buildings and more about being STALKER. Nothing against Crysis, it's just my way of looking at things. In my least impressive moments I'll…

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8 years ago

Feature: Non-Player Carnagers

Idle Musing: Watching The AI Fight

Over Christmas I drew up a list of little things about games that have always intrigued, interested, or appealed to me. I've been adding to it over the past couple of weeks, and I'll be writing about these little nuances of gaming in the coming months. These are just idle musings, but I hope you'll find them to be food for thought. Today's is about…

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GSC Enter The Good Old Games Zone

GSC have announced their arrival at Good Old Games with a bundled package of some of their most fondly remembered titles. Yes, it's the Cossacks Anthology, containing Cossacks: European Wars and its two expansion packs. Now, I do have very fond memories of Cossacks' take on the historical RTS, throwing around thousands of units at once, but of course it's the S.T.A.L.K.E.R. games that most…

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The Skies Clear for STALKER 2

"The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays." That makes me extremely happy too. That's the official line from GSC, although it's not quite as simple as that. Speaking to Edge, the studio's Oleg Yavorsky reveals that “We are still in the process of seeking funding to back up the project. We are hopeful things…

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STALKER: “There Is Cause For Hope”

A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month: "Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!" That is all. But that is something. And it's the…

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Stalker 2: A Light In The Wasteland

The sudden apparent closure of GSC GameWorld and death of Stalker 2 is, for me, the saddest gaming news of this year, and a whole lot of other years to boot. Jim eloquently summed up why over the weekend. The waters of explanation remain deeply muddied however, so all we can do is hope that some glimmer of life emerges from the ruins. We got…

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