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Scale

1 year ago

Scale returns with a physics puzzler update

Having spent the LONGEST time in the RPS treehouse establishing that a) Scale [official site] is not The Museum of Simulation Technology and b) I never wrote about either of them here despite having a clear memory of writing about The Museum of Simulation Technology and then finally finding John's byline on the piece and now worrying that I've started just having really vivid and…

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5 years ago

Feature: Big Ambition

Interview: Steve Swink On The Scale Of SCALE

Steve Swink is a man of damned good ideas. Thankfully, he also makes them into games. And from what I've played of an early build of SCALE, his latest is something pretty special. First winning crowds over at GDC this year, it's now in the very final days of a Kickstarter, topping its target late last night. We caught up with Steve to learn how…

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Scale Seeks To Grow Its Kickstarter, Become More Brilliant

Usually, guns are used to make other people feel small and weak. Mortal. In an ingenious twist, however, Scale introduces (kinda) the opposite: a gun that can make things huge. Or teensy tiny. Or any size, really. That's the central conceit of its semi-open-ended, Mario-64-inspired worlds, and there's quite a lot to like in them so far. For instance, let's say you've been swallowed up…

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One List To Rule Them All: IndieCade 2013 Nominees

According to my phone's GPS, Google Maps, a quick check of my immigration status (I am currently not being beaten nor threatened), and my own keen observations involving my fridge, I can confirm that I am not in Los Angeles. It means I can't be part of IndieCade 2013's glorious festival of games next month. As a treat, for all those not in that part…

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7 years ago

Feature: GDC 2012 Gems

The Bleeding Edge: Experimental Gameplay Workshop

One of the annual highlights of GDC is the Experimental Gameplay Workshop (EGW). Although not a workshop, and featuring the nonsense word "gameplay" in its title, it's an excellent afternoon of developers showing a big crowd some of their more esoteric ideas. I've never been in a room where excellent game mechanics receive a delighted round of applause before. Below is a summary of what…

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