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Shape of the World

12 months ago

Explore a technicolor forest in Shape of the World demo

Shape of the World is a new explore 'em up game that has all the colors and shapes you might want, if you're a big fan of colors and shapes that make you feel things. Way back in 2014, Hollow Tree Games ran a successful Kickstarter to get SotW off the ground. Now it's a reality. Or whatever we should call the trippy world made…

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2 years ago

Shape of the World wandering into early 2018

As a certified wanderer (50m silver certificate), I've been keeping an eye on Shape of the World [official site]. It's a digiwalk through lands which reveal themselves as we stroll, trees growing, plants unfurling, and critters popping into sight, with the soundtrack shaped by our travels too. It looks a bit like Proteus mixed with something out the demoscene. The game's already a year behind…

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4 years ago

Gorgeous Walking Sim Shape Of The World Hits Kickstarter

Shape of the World [official site] is certainly the flashiest walking simulator I've seen. Its world appears before you as you walk, ground rising up, rocks falling down, and trees unfurling. It's gorgeous, and doesn't sound half-bad either. Flashiness takes time and money, though. Developers Hollow Tree Games have launched a Kickstarter seeking $75,000 Canadian (£39k) to help finish up development. Look, look how pretty…

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Shape Of The World Will Grow On You/Around You

I am instantly enamored with the look of Shape of the World [official site]. It's a first person wanderer where every step creates the world around you, your ambulation prompting bushes to burst into existence, trees to unfurl long branches, and staircases to wind a path in front of you. It's not due out til 2016, but you should watch the teaser below now.

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5 years ago

Shape Of The World Is A Growing Exploration Game

Shape of the World is an "artistic exploration game where the world grows around you." It's being made by three game developers working in Vancouver: lead dev Stu Maxwell, who previously worked on Relic's Space Marine; Athomas Goldberg doing "creatures", who previously worked on animation systems at EA; and Brent Silk on sound and music. And that's pretty much all I know, except that the…

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