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Sid Meier's Civilization VI

The RPS Verdict: Civilization 6

Declaring war against Diplomacy

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2 years ago

Feature: A kindness of critics

The Power Of Positivity

I'm a positive person. In life, I tend to find a bright side even if I'm lost in the dark, and I look for the best in people even if they're concealing their best incredibly well. As a games critic, I tend to think of myself as harsh though, because analysing the best qualities of a thing often means finding all the fine points that…

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Feature: Mod it and they will come.

Best Civilization 6 Mods So Far

Firaxis' latest bite at the macro-scale building turn-based 4X 'em up cherry has hardly been with us two weeks, yet has already inspired umpteen illustrious tales of mighty empires, astute observations and bittersweet victory conditions here at RPS. Wot did strategy aficionado Adam think? He loved it, of course, but there's always room for improvement - and when a game is made up of quite…

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Feature: Artificial Untelligence

A Few Of My Favourite Artificial Intelligences

I've been playing a lot of Civilization 6 recently and I love it dearly. It's not perfect though. Nothing is, of course, but Civ 6 also suffers because it's a strategy game so it has all kinds of problems with its AI. When I first started writing a critique of what does and doesn't work when it comes to the AI, I rather lazily typed…

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Feature: How Fergie got fired

Civilization 6 Diary, The Mighty Pip Empire: Part 2
Alex Ferguson Arrives

Now that I'm past the first 100 turns political offers seem to be turning up with greater frequency. I hate negotiating with AI civilizations so I have decided to appoint former Manchester United manager, Sir Alex Ferguson as my diplomatic advisor. I cannot afford actual Alex Ferguson so I am, instead, opening his book, A Year In The Life: The Manager's Diary, at random and…

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Feature: Your Advisor Is Here

Civilization 6 Tweaks And Tips: Map Rotation, City Management, Remove Startup Logos And More

I come to you with knowledge that may help you in your quest to conquer worlds yet to be generated, and will also make the process much more appealing. All of the hours I've spent with Civilization 6 [official site] so far have taught me a thing or two, and I've filled the gaps in my learning by searching the internet for fixes and quality…

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Feature: Pros and cons of the new Civ

17 Day-One Observations About Civilization VI

Unlike Adam, I've not been lucky enough to spend the last month soaking in a deep Civilization VI [official site] bath, so I leave it to him to give you the complete picture. I've spent a big chunk of today with Firaxis' latest historical turn-based strategy epic though, and already it's filled me up with things to say about it. I'm genuinely surprised by how…

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Feature: Beyond the sea

Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here. There's something special about taking a first trip over-seas. Whether you're a child or teenager taking a vacation away from your homeland for the first time, or the leader of a…

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Feature: My cup runneth over

The Quest For The Holy Grail: Civ VI Diary Part Two

This is the second part of a Civilization VI diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here. "He's not the Messiah, he's a very naughty Great Prophet." No, scratch that. Wrong Python movie. “Spanish persons, today the blood of many a brave samurai shall be avenged! In the name of Horace, we shall not…

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Feature: Gotta have faith

Losing My Religion: Civilization VI Diary, Part One

In this first part of a Civilization VI [official site] diary series, which will follow my glorious nation from its birth to eventual victory (or abject failure), we trace Japan's steps from the ancient to the classical era. Along the way, I'll be explaining the rules of this new entry in the series as well as telling the story of my people. Rome is bristling…

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Feature: One million more turns

Civilization VI Brings The Series Back To Its Best

A month ahead of its release, I’ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I’d be able to play so much of the game so long before release, I hoped that was evidence of 2K’s confidence…

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3 years ago

Feature: Deep and revolutionary

Civilization VI: Four Hours Of Wars And Wonders

Last month I spent four hours playing Civilization VI on a very hot day in central London. I came away wishing I could play for another four hundred hours, and also wishing that I had an ice cream. Mint and choc chip preferably. Since then, I've spent a lot of time thinking about what Civ VI is doing and how its many systems create a…

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Feature: Sid vicious

Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They're not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them. “You might want to send a warrior after those barbarian scouts,” Firaxis' Pete Murray advises, watching the screen over my shoulder. “They'll fetch a raiding party if they manage to get home.” That's new.…

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Feature: Location, location, location

Civilization VI Releases October: Here’s Every Detail

As if 2016 didn't already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V's expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details,…

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4 years ago

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