Remember when we told you about The Whispered World 2, and you were all like, "Yeah, it was quite good, but Sadwick was so bloody annoying." And we were like, "No, but look! This seems to be about a brother and sister who aren't Sadwick." And you were like, "Well, okay, we'll see, but that seems good news." Well, we've seen. For reasons we cannot…
6 years ago
That wasn't a demand for quiet. It's the somewhat confusingly back-to-front title for the news that Daedalic's best game to date is getting a sequel. And with it, quite the shift in art style.
7 years ago
As I mentioned a few days ago, a popular technique from publishers who want bad news stories to go away is to employ silence. Just pull down the shutters, switch off the lights, and sit on the floor below the window until everybody goes away. And RPS has had enough of that nonsense, so we're taking silence to be a response worth reporting. Such is…
Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work.