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SimCity 2000

3 years ago

Feature: Dimetric!

My Favourite Art Style: SimCity 2000

I like to tell people that the brilliance of SimCity 2000's art style rested on the fact that it was not isometric but rather used a technique called dimetric projection. In simple terms, that means the tiles were the same length in all directions horizontally, but they followed a different, flatter scale vertically. It created an iconic angular look and, functionally speaking, it was huge…

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8 years ago

Feature:

Gaming Made Me: Sim City 2000

This week in Gaming Made Me, Wired UK's Duncan Geere recalls how Sim City 2000 (and its incredible manual) taught him utopian values, gave him a life-long fascination with impossible habitats and brought about a new sense of just what manner of strange beast is a city. I still have the manual for SimCity 2000. The game CD, or perhaps even floppy disks -- I…

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9 years ago

Feature:

The Very Important List Of PC Games, Part 2/5

Yesterday, as you may have noted, Dr Rossignol began our lecture series on the most important PC games of all time. Much like The Christmas Lectures, The Reith Lectures, and the TED Lectures, this definitive series has been a part of our institution as long as the Earth has borne stones. In this second part Professor John Walker explains the varying importanceness of a second…

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12 years ago

Retro: SimCity 2000

In keeping with our Sim theme, I thought I'd publish this piece which was originally written in summer 2007 for PC Gamer UK's Long Play series. This look back at SimCity 2000 invites the anger of fans of the subsequent SimCity games by claiming it was the best the series had to offer. Perhaps it's just me... Perhaps not. If nothing else I think that…

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