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SimCity

SimCity review

Road Squalor

134

4 years ago

It’s A Sim: EA Closes Sims/SimCity Developer Maxis

Oh man, this is a sad day. Former staff today reported - later confirmed by EA - that the heart of Maxis, the studio behind The Sims & Sim City, is to be ripped out. While satellite studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne remain, the Emeryville headquarters was Maxis as we knew it. It's had a chequered recent history, particularly with…

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5 years ago

Going Up: SimCity Timed Demo Released

I dream of a city: dense, apartment blocks and tight terraces, lots of parks, even more trees, great public transport, by a river or lake with forest nearby. I skipped last year's SimCity for obvious reasons but would like to build this dream in it, coo and aah as it bursts into an unconvincing simulation of life, then probably stop after, say, four hours. Well…

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Walled City: SimCity Goes Offline Today

In a final [humiliating capitulation]/[act of goodwill and community empowerment] Maxis will today release SimCity's offline mode, freeing city builders everywhere from the terrifying fear that a cleaner at the Origin data center will accidentally unplug the servers as he hoovers up the hopes and dreams of the developers. At the time of writing (lunchtime on Tuesday the 18th), the servers are down as the…

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Citybound Aims To Be What We Wanted From SimCity

Beneath a mess of half-baked systems and massively detrimental online requirements, SimCity actually had some pretty cool ideas. Simulation of individual people and entities? Community options for those who want them? Curved roads? All interesting stuff on paper. Unfortunately, the reality of Maxis' latest city builder failed (rather miserably) to live up to those promises, and Maxis has been struggling to build something workable from…

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Maxis: SimCity Offline Took ‘Significant’ Work To Create

After months upon months of sidestepping the issue, EA and Maxis have finally seen fit to give SimCity an offline option. Victory! At least, for folks still soldiering on with the beleaguered and - to be perfectly honest - not terribly interesting city builder. But while we wait for modders to laugh off Maxis' suffocatingly stringent guidelines and finally make the game great, some questions…

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At Last! Maxis Are Adding An Offline Mode To SimCity

Good news! In a post on the official SimCity blog, Maxis have confirmed that an offline mode is on its way. The new mode is currently in closed beta testing, with promises that it'll roll out to everyone in Update 10. Maxis first mentioned they were working on the mode last October, although RPS threw sand on the initial claims that offline mode was prohibitively…

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SimCity: Cities Of Tomorrow Pollutes For Fun And Profit

In case you hadn't heard/forgot/suffered from such a severe case of apathy that you did the human brain equivalent of a driver rollback, SimCity is going to the future. Yeah, it's still gonna be tethered to the Internet's infinite, un-flinching tangle of roots, but at least now you'll have hover tech, environmentally friendly mega-towers, and curvy utopia buildings to compliment all your curved roads. Also,…

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If You Build It: Maxis Testing Waters On SimCity Modding

Believe it or not - despite EA and Maxis' insistence on constant connection - SimCity has mods. Due to a lack of official tools, they're not particularly elaborate, but people have managed to tinker around under the simplified simulation's hunkered down hood. Before now, however, Maxis didn't really acknowledge, well, any of it. But now, it appears that the developer has had a change of…

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(Near) Futurama: SimCity Expanding Into Tomorrow

NEWSFLASH: SimCity still isn't very good. It mostly functions now, but that doesn't mean it's particularly deep or enjoyable. But time has healed part of a wound, so maybe more of it will stitch up the rest? That, I suppose, is the idea behind upcoming expansion SimCity: Cities of Tomorrow, which takes your buzzing metropolis 50 years into the fuuuuuuuuuture. Will this bring it forward (or,…

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6 years ago

Smiley-Face Bubble: The Sims 4 Will Be Offline

Once bitten, and bitten, and bitten, twice shy, it seems at Maxis. After their utterly stupid and inherently selfish decision to artificially force SimCity to be always online, and then lie about why, it seems this time out they've decided not to push their luck. Sims 4, the PC and Mac-only release (I can't see that lasting - surely 3DS, Vita and next-gen ports will…

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SimCity Leads Depart EA To Go Indie, Grade Jelly

I was going to begin this post with a lament of "Oh, SimCity," but then I discovered that Adam had already done that in our most recent piece on the fallen city-building empire. Describes the dismal set of circumstances surrounding the game rather perfectly, though, doesn't it? Nearly everyone's agreed that EA's overly simplified, always-on catastrophe - which is said to be the subject of…

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A Load Of Hot Air: SimCity’s Airships DLC

Oh, SimCity. Its launch was far from smooth and yet the powers that be now believe it would be wise to unmoor a series of airships, allowing them to drift into the skies above the game's colourful sort-of-simulated neighbourhoods. The blimps and balloons cost $8.99, which seems expensive, but at least they don't have giant adverts printed on the side. I must admit, I was…

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Maybe SimCity’s Balance-Breaking Ad DLC Isn’t All Bad

Good news! SimCity's gotten a potentially substantial piece of DLC, and it's totally free. Bad news! It's a gigantic ad for car company Nissan. Worse news! Its in-game functionality seems to make your city planning decisions even less consequential than before, which is quite a feat. Worst news! SimCity isn't a very good game at all, even with its online issues mostly cleared up. Contrary opinion! This…

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A Sorry Tale: EA Offering SimCity 4 To SimCity 5 Buyers!

EA wants to say "sooorweeeee". For pretending the game had to be online for server computations, and then ignoring us when we pointed out this wasn't the case? No, not because of that! But for launching SimCity in the most extraordinarily inept fashion, with barely functioning servers, massive queues, frequent crashes, and the rest of the mess everyone in the whole world except EA and…

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Feature: Always Offline

SimCity Modder Tells Us Offline Regional Play Easily Done

A key moment in the week's SimCity shenanigans was unquestionably the appearance of a video from a modder, Azzer, announcing he'd found a way to remove the game's offline timer. The final nail in the ridiculous-claims coffin, this mod demonstrated that everything but the asynchronous multiplayer was running on your home machine. We got in touch with the man behind the mod, one Azzer, and…

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Feature: Arguing With Themselves

SimCity Boss’s “Straight Answers” Seem Pretty Wiggly

What Maxis are doing is frankly peculiar. Earlier this week we posted a story revealing that claims that SimCity required online servers to run non-regional computations were not the case. That night we were promised a statement from the studio, but heard nothing. Repeated emails to EA have resulted in no response since, and the whole situation has become more muddy with each day. It's…

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Schrödinger’s SimCity: EA On Hacks vs Mods, Fixing Traffic

In this, our ELEVENTH DAY of the equivalent of PC gaming's Leveson Inquiry, Senior Director of worldwide communications at EA Maxis Erik Reynolds has written a series of 'transparent tweets'. These tweets indicate that a post on the Simcity forum about a hack for offline mode violated their Terms of Service, and the discussion would have to be moved elsewhere.

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SimCity’s Sims Don’t Seem That Smart After All

Alongside the peculiarities of the server matters with SimCity, many are reporting that the game itself doesn't perform as had previously been claimed. This is especially the case when it comes to the AI and pathfinding. Disappointingly, the Glassbox Engine doesn't appear to offer quite the independent nature of individual Sims as many had believed, and it really seems to be struggling with seemingly simple…

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