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SimCity

SimCity review

Road Squalor

134

8 years ago

SimCity’s Sims Don’t Seem That Smart After All

Alongside the peculiarities of the server matters with SimCity, many are reporting that the game itself doesn't perform as had previously been claimed. This is especially the case when it comes to the AI and pathfinding.Disappointingly, the Glassbox Engine doesn't appear to offer quite the independent nature of individual Sims as many had believed, and it really seems to be struggling with seemingly simple pathfinding…

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Feature: Service Fault

Maxis Insider Tells RPS: SimCity Servers Not Necessary

In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they "offload a significant amount of the calculations to our servers", and that it…

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EA ‘Confident’ Origin Issues Won’t Plague Euro SimCity

In the words of RPS' totally unneeded, never sighted on a semi-regular basis error screen, SimCity's having a bit of a wobbly. Some people, however, haven't even been lucky enough to get into its now-infamous queues - let alone experience the majesty of realizing they might eventually get to play the videogame they purchased. So then, is this a preview of the hoops Europe gets…

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Feature: Putting Falkirk on the map

Hands On: SimCity

As SimCity nears release (March 8th in the UK), we sent natural born mayor Cara Ellison to sit down with the game for a day. She recreated inner-Scotland.I dreamed of marching into EA HQ in a black pencil dress and high heels and Malcolm Tuckering all my consonants: “ALL RIGHT EA. RUIN MY CHILDHOOD. COME ON. RUIN IT.”As it is, I stumbled into EA covered…

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Hmm: EA’s Holding Back A Lot For SimCity Deluxe

Ah, deluxe editions. I do not, by any means, think they're inherently bad, but they can certainly enter murky territory with a quickness. Maybe even two quicknesses. Three might be pushing it, though. Sometimes, that means we end up getting lost in a snowblind forest of different versions, ala Assassin's Creed III, but others are a bit more cut-and-dry. Or at least, it seems that…

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EA Won’t Ban For SimCity Bugs, EULA Changes Inbound

Left hand, meet right hand. Yesterday, EA armed SimCity with a ticking time bomb of a perma-ban EULA, but today, it decided to vehemently disagree with, er, itself. In short, the not-so-fine print would've seen players agreeing to report any and all bugs they encountered in SimCity's closed beta or risk being locked out of all EA products. Yes, all. That's what it said. But…

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Bizarre: EA Threatens Bans For Unreported SimCity Bugs

SimCity's upcoming three-day-long closed beta may have all the trappings of a glorified demo, but EA's pumping at least one aspect of it with unnecessarily aggressive test-osterone. In short, if you stumble across a swarm of bugs (Sim Ants hopefully excluded) and fail to report it, you could be facing a ban. From all of your EA games. Yes, that's what it says in the…

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SimCity Headed To Demo Beta Town Next Week

Recently, I think we've seen a fairly wide shift back to treating beta tests like, well, tests. Admittedly, things still get a little dicey when games like MechWarrior Online or, most notoriously, The War Z charge for early admittance, sometimes barely disguising toothy bear traps of vague terminology. In short, "foundation release." But I digress. Apparently, SimCity didn't get the memo, because its closed beta…

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Don’t Blink: The Shortest SimCity Trailer

There isn't a lot to this SimCity trailer, which EA are bafflingly calling in an "Introduction", as if we hadn't already been talking about the game for a year already. Or did I just imagine all that? I could check, but I like to live life on the edge. For example: I'm writing this article directly into the CMS. This is internet without a safety…

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Community Meshed: SimCity’s Multi-City Mode

How had it escaped my attention that best-named-developer Ocean Quigley is working on SimCity alongside challenging-for-the-title Stone Librande? You can hear the latter in the latest SimCity video, as he demonstrates multi-city play. I don't think the feature was designed for the likes of me, who would rather operate a sort of mayoral dictatorship in a Dark City isolated from the rest of the world,…

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The Post Where I Notice SimCity’s “Clumph” Noise

Would you want to see SimCity's creative director showing you some of what the latest city-tinkering sandbox can do? No? Oh. Well, for you I've posted an alternative viewing material beneath the click. For me, though, with my keen interest in the ways of the simulated metropolis, there's a video of best-named-developer, Ocean Quigley, doing his thing in the "ultimate construction set" of options that…

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Urbane Living: SimCity

This is a treat. Ten minutes of SimCity, showing a city being simulated all the way from its humble beginnings as a field to its brash middle period as a nascent tourist trap. I'm unable to remove the frown that the social and online aspects of the game have stitched into my forehead, but I'm also unable to banish the smile that the multitude of…

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A Whole New: SimCity World (Also, Beta!)

You may not have heard, but SimCity's making a big, connection-required-on-start-up play for online, er, play. That said, I doubt the decision was made entirely by a roundtable of cackling men in suits who meet in dark rooms and refer to themselves as "The Council." There is, in other words, a method to the madness - almost as though it's being guided by some omniscient presence…

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