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Six Ages: Ride Like The Wind

1 year ago

Feature: From malevolent wizards to climate change

How Six Ages and King of Dragon Pass explore the politics of myth

It wasn't till some way into development of Six Ages: Ride Like The Wind that designer David Dunham realised he was making a game about climate change. Like its 19-year-old predecessor, the seminal King of Dragon Pass, Six Ages is set in Glorantha, a fantasy universe originally cooked up by Greg Stafford, and sees you raising a community in the wilds after being expelled from…

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