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Sorcery!

1 year ago

Feature: Set phasers to translate

Inkle’s Heaven’s Vault: a stunning sci-fi archaeology adventure

With 80 Days and Sorcery, Inkle have made some of our favourite games of recent years, but Heaven's Vault [official site] might just be their greatest achievement yet. It's early days, of course, but a half hour play session at GDC has already convinced me that this science fiction adventure is a very exciting thing indeed. It's a game about exploring the past, in the future,…

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2 years ago

Feature: Best of the best of

John’s Favourite Games Of 2016

One of my favourite things about end of year lists on RPS is they never match the personal list of any individual writer. They're a compromise between us all, an erratic, uncoordinated vote where consensus sees games of real worth rising to the top and filling our annual advent calendar. It makes for a list that's far more broad and useful to the largest number…

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Feature: Trend of an era

The 10 most intriguing PC gaming trends of 2016

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it's natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we're keeping our focus firmly on the world of PC games, where we've identified ten trends that may not have defined 2016, but have certainly helped to shape it.…

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Feature: And how other RPGs should learn from it

How Little Choices Make Sorcery! Feel Epic

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Sorcery! [official site]. From Warlock of Firetop Mountain on I was pretty much obsessed with the Fighting Fantasy gamebooks. Of course I was: they presented richly drawn fantasies in which I could play a part, my imagination spinning on their words and illustrations. (My favourite illustrator?…

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Feature: Crowning Glory

Sorcery! Part 4 review

With Part 4, Inkle’s triumphant Sorcery! series [official site] reaches its conclusion. It's still sourcing its core tale from the Steve Jackson classics, but having taken wonderful leaps away to include its own far more elaborate possibilities. And the trajectory of each game being better than the last is not broken in this fourth release, the best yet, and indeed one I now feel comfortable…

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Hexed: Sorcery! Part 4 Delayed To Next Week

If you've been expecting to get home today and play the conclusion of Sorcery [official site], Inkle's adaptation of the Steve Jackson gamebooks, er, bad news. Inkle announced at short notice that Part 4 will be delayed by one week, to September 22nd. Still, this gives you a week to get your robes cleaned and prepare for a launch day feast of peeled grapes (spooky…

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Sorcery! Part 4 is Out This September

It's been a long and winding road, but Sorcery!'s [official site] fourth and final chapter, The Crown of Kings, is out September 15 on both Windows and Mac, bringing the epic journey to a close. Developers Inkle (80 Days) promise that Sorcery! Part 4: The Crown of Kings is "the longest, most complex, and most devious installment of Inkle's acclaimed narrative series."

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Feature: That's Fighting Fantasy Talk

Sorcery! Part 3 – The Seven Serpents review

Earlier this week I allowed myself to catch up on the Sorcery! series, learning wot I think of the first two games. And since then I’ve been mainlining the third, released just last week. Inkle’s latest, Steve Jackson's Sorcery! Part 3: The Seven Serpents [official site], makes some significant advances on what were already fantastic games – is it for the good? Here’s wot I…

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Feature: Turn to page 273

Sorcery! Parts 1 And 2 review

Three games into Inkle's four-part video game conversion of Steve Jackson’s legendary choose-your-own-adventure (CYOA) Sorcery! books, I decided I should catch up on the first two, and review them. Before noticing Richard already did. Oops. So, anyway, I’m covering the first two today, having chosen my own adventure through both. Then I’ll come on to the latest entry released last week. Of Sorcery! Parts 1…

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Sorcery! Part 3 Catching Up With PC In April

Sorcery! [official site] hasn't received quite as much attention as its Inkle Studios sibling 80 Days around these parts. It's mostly been Richard Cobbett praising this new and more open choose-your-own-adventure, which is based on Steve Jackson's gamebook from the '80s but has matured into its own thing. The first two parts have landed on our bigger screens in February, after starting on pocket telephones.…

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3 years ago

Feature: Izzy wizzy, let's get XYZZY

The RPG Scrollbars: Inkle Studios On Sorcery!

Inkle Studios' Sorcery! [official site] has been one of the biggest surprises to hit the iPad in recent years, not simply converting the old Steve Jackson gamebooks like most companies working in the field would have done, but completely redesigning them for the modern era. Finally, they're on their way to PC - the first two very, very soon, the second two later this year.…

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80 Days Devs Announce New Game, Not An Adaptation

A new game from Inkle, the studio behind the delectable choose-your-own-adventure 80 Days [official site] (and the soon-to-be-on-PC Sorcery! series), was always going to be a reason to celebrate, but news that they're making their own world and characters from scratch this time is doubly so. 80 Days was at its best when it broke away from the well-known tale of Phileas Fogg in favour…

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Feature: NOW TURN OVER

The RPG Scrollbars: The Game Of The Gamebook

Oh, to be able to talk more about what I've been playing this week - the third part of Inkle's conversion of Steve Jackson's Sorcery! That's their exclamation mark, by the way, not mine. Unfortunately, it's not available on PC, so I can't. I can't say how ludicrously impressive it is, from the way it's converted the largely linear gamebook experience to an open world…

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