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Spore

2 years ago

Feature: Turning over a new lifeform

It’s Time For Spore 2

Trees that grow from seeds you plant? Easy. 18 quintillion planets? Whatever. If you want to talk about videogames' most ambitious endeavors, there's only one contender for the top spot. Spore, released in 2008, let players control a species they created from single cell organism all the way through to becoming space explorers. That included designing everything from the huts you lived in during the…

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Feature: Pretty pictures

10 Games Run Through The Prisma Photo Filter App

You might have noticed all your friends' avatars and profile pictures turning into comic book drawings or impressionistic paintings over the last few weeks. That's because of Prisma, a photo editing app for iOS and Android that let's you apply a couple of dozen filters to images you feed it. The app goes further than simply messing with the hue like Instagram does, using a…

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4 years ago

Feature: Mohawks And Martians, Pt 1

Former Civilization IV Lead On Mars Game, Revitalizing RTS

Mohawk Games is an excellent name for a company. And so it is that former Civilization IV lead designer and Spore man Soren Johnson approaches me sporting the company haircut. It's a recent trim job for the old headshrub, he tells me, but he wears it well. However, the brain beneath the mohawk - the mind behind some of strategy gaming's greatest greats - is…

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5 years ago

Feature: Sir Mix-A-Lot

The Suite Science: Paul Weir Talks Generative Music

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. When Paul Weir gave a talk at GDC 2011 about GRAMPS, the generative audio system he designed for Eidos Montreal's Thief, the games press took notice. Not so much of the contents, though, or indeed the subject, just Thief. Here, finally,…

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Soren Song: Civ IV Designer Founds Mohawk Games

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he's building himself a new home by founding Mohawk Games, a studio dedicated to creating "core strategy games".

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7 years ago

Will Wright’s Sterling Stuff

Increasingly nebulous mega-brain Will Wright has finally revealed what the hell he's up to next. He's spent his post-Spore years working at an outfit he calls Stupid Fun Club, which has had all sorts of wild ideas about TV shows and toys, but now he seems to be turning those historically ingenious eyes back to games. He's working on adapting a short story about a…

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8 years ago

Feature:

Darkspore: The Even Seedier Side Of Life

What has eight legs, three eyes, and a nose that spits deadly mucus? Doesn't matter, just kill it in the face and take its stuff. Richard's been playing a pre-release version of Spore's psychotic cousin, where life is simple, death is cheap, and the only good alien is one that drops a particularly snazzy hat.

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9 years ago

Spore Creature Creator Goes Asymmetric, Exports

A new patch for Spore has made a few interesting tweaks possible. Perhaps the most immediately interesting is the ability to build asymmetric creatures. No longer to features have to be applied in pairs, which enormously opens up the possibilities for creature design. And once you've designed your creature, as spotted by Offworld, there's now the ability to export it to your favourite Collada 3D…

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Will Wright On 25 Years Of Game-Making

Cleverman make cleverthinks! Fresh from the Web 2.0 expo earlier this month is this entertaining and educating half-hour talk with Will Wright about everything including but not limited to his career and games to date, what's next, lessons learned from Second Life, the intersect between games and reality and -ooh missus - Spore's controversial DRM and the business considerations around it: "These people have paid…

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Galactic Adventures: “Massive Battlefields”

Ooh, just a kind of radar-blip news post for Spore's expansion pack, Galactic Adventures. No firm release date yet, but we understand it's not far off. So here's something: Galactic Adventures delivers a whole load of space-stage stuff to do, mostly with missions on the planet surfaces that you can undertake with your creature and his/her space chums. There's rescuing of princesses, destroying aliens motherships,…

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10 years ago

Spore Spawns? Kinda.

EA have released a deauthorization tool for their much debated DRM system for Spore. By running it, you get back one of your five installations instantly, even if you haven't actually uninstalled it. If you try to run it, it'll require to be reauthorized, but this means that abstractly you can now install Spore on as many machines as you want - it's just that…

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The Right Angle? Spore Adds Cubic Planets

The newly released v1.02 patch of Spore has actually caused a minor furore with one of its changes. Is it that you can hold down control in sporepedia to select multiple things? Nay. Is it the improved gait for two legged creatures? Nope. Is it the fact that there's an occasional cubic planet thrown in? Why, yes, that's it entirely. Here's an enbiggened image of…

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Spore: The First Expansion?

Via VG247, early word on what might be for the first add-on pack for the famously uncontroversial Spore. And it's... Cute & Creepy Creature Parts Pack? Oh, man. That sounds worryingly superficial, though I guess it embiggens the element of the game that's been most well-received. Still, there's only so much creature-tinkering I can do before getting bored. New/expanded stages plzkthx.

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PC Gaming Is Dying Blahblahblah

Spore has only sold 1 million copies. Warhammer Online has a piffling 500,000 subscribers. Ah well. Might as well call it a day for the old IBM Compatible, eh? Pffffffft. It's been a grand Autumn for PC so far, and with Left 4 Dead, Far Cry 2 and Fallout 3 (shut up) also incoming our beloved maths-box's star isn't going to dim any time soon.…

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Interview: Spore’s Lead Designer On Spore’s Design

Much like everyone else, we've been thinking far too much about Spore recently. Alex Hutchinson, the game's lead designer, has been thinking about it for years. With the game released, we grabbed the opportunity to talk candidly and extensively with him about its design choices. From high level decisions like the actual in-game effect of customisation to basic technical elements like the lack of autosave…

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Feature:

RPS Verdict: Spore

We've all had a go at that Spore game, so it's time to bang the hammer of judgment and sound great horns across the internet. Spore: What is it good for? Absolutely something. Jim: Right, shall we discuss Spore? Everyone ready? Kieron: Well, the trad way to start would be to say how much we've played, yeah? I've taken two races up into space, and…

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