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Stellaris

Stellaris - Leviathans review

Space Dragons & UI Improvements

56

4 years ago

Feature: It's Stellaris, Jim, but not as we know it,

Stellaris’ New Horizons mod is the best Star Trek game

Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan. This was a symbolic war.As my jade vessels bombarded the frozen Andorian homeworld, the Tal Shiar informed me…

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Feature:

RPS Asks: do you restart games you haven’t finished?

I've played a million beginnings and around a thousand endings, or at least that's how it feels. Imagine having seen the first act of Romeo and Juliet a hundred times but never having seen how it ends. That's my experience with all manner of games, from big story-driven RPGs to some of my favourite strategy epics. I've founded so many starter cities that have never…

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Feature: Peeping Tom

Some Games I’d Rather Read About Than Play

There are lots of games I see people thoroughly enjoying that interested me very little - mobas, online match-based multiplayer, rural management cuteness - and I'm really pleased they exist and provide such entertainment. But it's not for me. However, there are other games that I have absolutely no intention of ever playing that absolutely fascinate me, and I love to read about the adventures…

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Feature: Badly implemented, badly designed

What’s Wrong With Stellaris’ Victory Conditions

Every time you complete the colonisation of a planet in Stellaris, the game’s AI assistant cheerfully barks ‘New colony established.’ When I started the game, it was a pleasant reminder to plan the future of a new planet. By the time I was approaching the two victory conditions it warned me of a chore. By then, my empire was the strongest in the galaxy and…

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Feature: Make space greater again

Best Stellaris Mods

Stellaris [official site] is a wonderful sci-fi strategy endeavour but, like any game with so many concurrent moving parts, keen and inventive modders-cum-cosmonauts have dismantled it, inspected its innards, and put it all back together again with newer and shinier and quirkier parts so as to improve intergalactic space travel for one and all. In essence, they’re making space even greater.At the time of writing,…

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Feature: A bonus bestest best!

Our favourite PC games of 2016 so far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we're doing a Games Of The Half Year collection to tell you about everything we've loved playing so far. It can double as a summer holiday recommendations list too! We've listed ours in…

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Feature: Pushy parent

Sol Searching: Being A Galactic Robot Dad In Stellaris

Stellaris has accosted the RPS clan with its sci-fi strategy and alien-on-alien diplomacy. Adam thinks it is an elegant and joyful strategy and story-making machine, while Alec thinks its menus are annoying and John reckons it's nothing but inaccessible gubbins. Now, we are unleashing Brendan into this political maelstrom, where he will assume the role of an all-loving 'father' race of robot Overseers. What could…

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5 years ago

Feature: Unstrategic

I Really Wanted To Be Able To Play Stellaris

I have written far too many times over the years about my dislike of strategy games. Not because I find them at fault, and I certainly don't have any criticism for those who enjoy them. Primarily because I'd love to be in their numbers - having a whole other genre to love, you'd have to be crazy to reject that notion. There would be so…

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Feature: The dangers of presumed knowledge

Stellaris: A Great Strategy Game With An Infuriating UI

My excitement for Stellaris [official site] was somewhat vicarious: the more Adam vibrated impatiently for its arrival in the RPS Super Secret Clubhouse, the more I began to share his conviction that this would be the strategy gaming event of an already mighty-fine-lookin' year. However, we were coming to it from different places: he as a long-term fan of Paradox's historical grand strategy fare, particularly…

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Feature: Calimari, cults and...XCOM?

Twilight Of The Space Gods: Three Tales From Stellaris

My review of Stellaris [official site] will be published on Monday. You'll have to wait until then to read a full judgement and critique of what Paradox have accomplished in the time since that first oh-so-exciting announcement, but I couldn't resist sharing some stories right now. Here are just a few tales from an infinity of galaxies.At this week's multiplayer event, one journalist was already…

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Feature: They should have sent all of the poets

Paradox’s Space Strategy Game Stellaris Has Won Gamescom

Paradox’s internal development studio, responsible for Crusader Kings, Europa Universalis, Victoria and Hearts of Iron, is deep into development on a space strategy game. We’ve already seen it, and picked the brains of CK II maestro and project lead Henrik Fåhraeus and EU IV designer Tomas Johansson about this giant leap for the studio. The project, which the company announced at their Gamescom fan gathering…

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