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Sublevel Zero

Sublevel Zero review

Decent Descent?

15

4 years ago

Descent: Underground Unearthed On Early Access

Reimagining classic 90s video games is something crowdfunding platforms seem cut out for. Ah, nostalgia, what a wondrous thing. It's been some 15 years since a Descent game reached our telly screens, and 21 years since the first - a pioneering space shooter with six degrees of freedom - did the same. After barely succeeding on Kickstarter earlier this year, the multiplayer-focused Descent: Underground [official…

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Feature: Decent Descent?

Sublevel Zero review

While not the only Descent-style revival of recent times, the six-axis floaty base exploration genre is still woefully underfed. Sublevel Zero [official site] arrives to help with that, taking a more rogue-lite, randomised approach to the notion. Am I spinning with glee, or nose-diving with disappointment? Here's wot I think:

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Sublevel Zero Is Procedurally-Generated Descent

I've only spent around an hour playing Sublevel Zero [official site] but that's enough for me to predict that it might become one of my favourite games released in these final months of 2015. It's the Descent spiritual successor that I assumed I'd be playing within a fortnight of the great Kickstarter revival period, offering precise combat with six degrees of freedom. The controls are…

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Sublevel Zero, Radlevel 9001

As genres go, 6 Degrees Of Freedom Descent-em-ups haven't quite had the same crowdfunding-fueled resurgence as other 90s classics. They're fast paced shooters, offering free movement in a 3D space usually by means of spaceship or other zero-gravity craft exploring a complex. Sublevel Zero [official site] is no exception, with the added spice of procedurally generated levels, permadeath and VR support. Originally an entry into the Ludum Dare game…

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